My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards
Giant Snowball
Archers Battle Ram Guards
Zap
Archers Firecracker Battle Ram Guards
Barbarian Barrel
Archers Firecracker Battle Ram Guards Electro Wizard
The Log
Archers Firecracker Battle Ram Guards
Earthquake
Archers Firecracker Guards
Arrows
Archers Firecracker Guards
Royal Delivery
Archers Firecracker Battle Ram Guards Electro Wizard
Fireball
Archers Firecracker Battle Ram Electro Wizard
Poison
Archers Firecracker Guards Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Earthquake Guards Fireball Battle Ram Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Earthquake Guards

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Mega Knight
Firecracker
Earthquake Battle Ram Mega Knight
Earthquake
Firecracker Fireball Battle Ram Mega Knight
Fireball
Earthquake Battle Ram Electro Wizard Mega Knight
Battle Ram
Archers Firecracker Earthquake Fireball Electro Wizard
Guards
Electro Wizard
Fireball Battle Ram Mega Knight
Mega Knight
Archers Firecracker Earthquake Fireball Electro Wizard

Defense Synergies 0 14

Archers
Firecracker Guards Electro Wizard Mega Knight
Firecracker
Archers Earthquake Guards Electro Wizard Mega Knight
Earthquake
Firecracker Fireball Mega Knight
Fireball
Earthquake Electro Wizard Mega Knight
Battle Ram
Guards
Archers Firecracker Electro Wizard
Electro Wizard
Archers Firecracker Fireball Guards Mega Knight
Mega Knight
Archers Firecracker Earthquake Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Fireball Electro Wizard
Firecracker Electro Wizard Mega Knight
Mega Knight Archers Electro Wizard
Firecracker Guards Electro Wizard Mega Knight
Firecracker Earthquake Fireball Mega Knight
Fireball Archers Firecracker Earthquake Guards Electro Wizard Mega Knight
Electro Wizard Archers Firecracker Fireball
Earthquake Fireball Electro Wizard Mega Knight
Guards Archers Firecracker Electro Wizard Mega Knight
Archers Guards Electro Wizard Firecracker Earthquake Fireball Mega Knight
Archers Firecracker Fireball Electro Wizard
Mega Knight Earthquake Fireball Guards Electro Wizard
Fireball Mega Knight Firecracker Earthquake Guards Electro Wizard
Electro Wizard Mega Knight
Fireball Electro Wizard Mega Knight
Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Archers Firecracker Guards Electro Wizard
Earthquake Archers Firecracker Fireball Guards Electro Wizard Mega Knight
Electro Wizard
Mega Knight Archers Firecracker Earthquake Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Firecracker Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Fireball Electro Wizard
Guards Mega Knight
Firecracker Fireball Archers Electro Wizard
Guards Archers Fireball Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Fireball
Guards
Mega Knight Guards
Mega Knight Fireball Guards Electro Wizard
Mega Knight Fireball Guards
Archers Firecracker Fireball Mega Knight
Guards Electro Wizard Archers Firecracker Fireball
Mega Knight Archers Firecracker Earthquake Fireball Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker Guards
Firecracker Fireball Electro Wizard
Earthquake Fireball
Earthquake Firecracker Fireball Guards
Fireball Firecracker Earthquake Mega Knight
Firecracker Fireball
Archers Firecracker Earthquake
Earthquake Fireball Firecracker
Fireball Firecracker
Fireball Guards Electro Wizard
Firecracker Earthquake Fireball Electro Wizard
Fireball Archers Firecracker
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball Mega Knight
Earthquake Fireball
Archers Firecracker Earthquake Fireball Electro Wizard Mega Knight
Firecracker Earthquake Fireball Mega Knight
Earthquake Fireball Mega Knight
Fireball
Earthquake Fireball
Firecracker Earthquake Fireball Mega Knight
Firecracker Fireball Earthquake Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Archers Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball Guards
Fireball
Earthquake Fireball Mega Knight
Firecracker Fireball Electro Wizard
Mega Knight
Firecracker Earthquake Fireball
Earthquake Electro Wizard Archers Fireball Guards
Fireball Archers Firecracker Electro Wizard
Fireball
Fireball Firecracker Electro Wizard Mega Knight
Firecracker Earthquake Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball Guards Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard Mega Knight
Fireball Firecracker Mega Knight

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