My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Furnace Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Furnace Giant Skeleton Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton
Giant Snowball
Archers Furnace Princess
Zap
Archers Firecracker Furnace Princess
Barbarian Barrel
Archers Firecracker Furnace Giant Skeleton Princess
The Log
Archers Firecracker Furnace Giant Skeleton Princess
Earthquake
Archers Firecracker Furnace
Arrows
Archers Firecracker Furnace Princess
Royal Delivery
Archers Firecracker Giant Skeleton Princess
Fireball
Archers Firecracker Furnace Princess
Poison
Archers Firecracker Furnace Princess
Lightning
Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Furnace Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Furnace Poison Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Princess Fireball Furnace Poison Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Firecracker Princess Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Mega Knight
Firecracker
Giant Skeleton Princess Mega Knight
Fireball
Princess Mega Knight
Furnace
Giant Skeleton Princess
Poison
Giant Skeleton Mega Knight
Giant Skeleton
Archers Firecracker Furnace Poison Princess
Princess
Firecracker Fireball Furnace Giant Skeleton Mega Knight
Mega Knight
Archers Firecracker Fireball Poison Princess

Defense Synergies 0 12

Archers
Firecracker Furnace Giant Skeleton Mega Knight
Firecracker
Archers Giant Skeleton Princess Mega Knight
Fireball
Princess Mega Knight
Furnace
Archers
Poison
Mega Knight
Giant Skeleton
Archers Firecracker Princess
Princess
Firecracker Fireball Giant Skeleton Mega Knight
Mega Knight
Archers Firecracker Fireball Poison Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Firecracker Furnace Mega Knight
Furnace Mega Knight Archers Giant Skeleton
Firecracker Furnace Mega Knight
Firecracker Fireball Poison Giant Skeleton Princess Mega Knight
Fireball Archers Firecracker Furnace Mega Knight
Furnace Archers Firecracker Fireball Poison Princess
Fireball Poison Giant Skeleton Mega Knight
Furnace Princess
Archers Firecracker Giant Skeleton Mega Knight
Archers Poison Firecracker Fireball Furnace Giant Skeleton Princess Mega Knight
Archers Firecracker Fireball Furnace Poison Princess
Furnace Mega Knight Fireball Giant Skeleton
Fireball Mega Knight Firecracker Furnace Poison Princess
Furnace Mega Knight
Fireball Furnace Mega Knight
Mega Knight Firecracker Fireball Furnace Poison
Fireball Mega Knight Archers Firecracker Furnace
Furnace Poison Archers Firecracker Fireball Giant Skeleton Princess Mega Knight
Mega Knight Archers Firecracker Fireball Furnace Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Fireball Furnace Giant Skeleton
Fireball Poison Archers Firecracker Mega Knight
Giant Skeleton Mega Knight Furnace
Giant Skeleton Mega Knight Fireball
Giant Skeleton Mega Knight
Firecracker Fireball Furnace Poison Archers Princess
Archers Fireball Furnace Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Fireball Poison
Mega Knight Giant Skeleton
Mega Knight Fireball Poison Giant Skeleton
Giant Skeleton Mega Knight Fireball
Archers Firecracker Fireball Furnace Princess Mega Knight
Archers Firecracker Fireball Furnace Poison Giant Skeleton
Poison Mega Knight Archers Firecracker Fireball Giant Skeleton Princess
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Princess Firecracker Giant Skeleton
Firecracker Fireball Poison Princess
Fireball Poison Giant Skeleton
Firecracker Fireball Poison Giant Skeleton
Fireball Poison Firecracker Furnace Mega Knight
Firecracker Fireball Poison Furnace Princess
Archers Firecracker Furnace Poison Princess
Fireball Poison Firecracker Princess
Fireball Poison Firecracker
Fireball Poison
Firecracker Poison Fireball Princess
Fireball Poison Archers Firecracker Princess
Poison Firecracker Fireball Princess
Firecracker Fireball Poison Princess
Princess Firecracker Fireball Furnace Poison
Firecracker Fireball Furnace Poison Princess
Firecracker Fireball Furnace Poison Princess Mega Knight
Fireball Poison
Archers Firecracker Fireball Poison Princess Mega Knight
Firecracker Fireball Poison Princess Mega Knight
Fireball Poison Giant Skeleton Mega Knight
Fireball Poison Princess
Fireball Poison
Firecracker Poison Fireball Furnace Princess Mega Knight
Firecracker Fireball Poison Princess
Fireball Poison Princess Mega Knight
Fireball Poison Firecracker
Poison Archers Firecracker Fireball Furnace Princess
Firecracker Fireball Poison
Fireball
Poison Fireball Mega Knight
Firecracker Fireball Poison Princess
Giant Skeleton Mega Knight
Firecracker Fireball Poison Princess
Archers Fireball Princess
Fireball Poison Archers Firecracker Princess
Fireball
Fireball Poison Firecracker Princess Mega Knight
Firecracker Fireball Poison Princess
Fireball Poison Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Poison Giant Skeleton Princess
Firecracker Fireball Poison Princess
Poison Firecracker Fireball Giant Skeleton Princess Mega Knight
Fireball Firecracker Mega Knight

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