My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Musketeer Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Musketeer Ram Rider
Zap
Archers Firecracker Ram Rider
Barbarian Barrel
Archers Firecracker Musketeer Wizard
The Log
Archers Firecracker Mini P.E.K.K.A Musketeer Ram Rider
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Musketeer Wizard Ram Rider
Fireball
Archers Firecracker Musketeer Wizard Ram Rider
Poison
Archers Firecracker Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Wizard Ram Rider
Rocket
Musketeer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Fireball Mini P.E.K.K.A Musketeer Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Fireball Mini P.E.K.K.A

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Ram Rider Mega Knight
Firecracker
Mini P.E.K.K.A Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight
Mini P.E.K.K.A
Archers Firecracker Musketeer Wizard Ram Rider Mega Knight
Musketeer
Mini P.E.K.K.A Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Ram Rider Mega Knight
Ram Rider
Archers Firecracker Fireball Mini P.E.K.K.A Musketeer Wizard Mega Knight
Mega Knight
Archers Firecracker Fireball Mini P.E.K.K.A Musketeer Wizard Ram Rider

Defense Synergies 0 16

Archers
Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Archers Mini P.E.K.K.A Musketeer Mega Knight
Fireball
Mini P.E.K.K.A Musketeer Ram Rider Mega Knight
Mini P.E.K.K.A
Archers Firecracker Fireball Musketeer Wizard Ram Rider
Musketeer
Firecracker Fireball Mini P.E.K.K.A Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Ram Rider
Fireball Mini P.E.K.K.A Musketeer
Mega Knight
Archers Firecracker Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Wizard Ram Rider
Mini P.E.K.K.A Firecracker Musketeer Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider Mega Knight Archers Musketeer
Mini P.E.K.K.A Firecracker Musketeer Ram Rider Mega Knight
Firecracker Fireball Mini P.E.K.K.A Mega Knight
Fireball Archers Firecracker Musketeer Mega Knight
Musketeer Ram Rider Archers Firecracker Fireball Wizard
Fireball Musketeer Ram Rider Mega Knight
Mini P.E.K.K.A Musketeer
Archers Firecracker Mini P.E.K.K.A Musketeer Mega Knight
Archers Firecracker Fireball Musketeer Wizard Ram Rider Mega Knight
Musketeer Archers Firecracker Fireball Wizard Ram Rider
Mini P.E.K.K.A Mega Knight Fireball Musketeer Wizard Ram Rider
Fireball Wizard Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider Mega Knight
Fireball Mini P.E.K.K.A Ram Rider Mega Knight
Wizard Mega Knight Firecracker Fireball Mini P.E.K.K.A Musketeer
Fireball Mega Knight Archers Firecracker Musketeer Wizard Ram Rider
Wizard Archers Firecracker Fireball Musketeer Ram Rider Mega Knight
Mini P.E.K.K.A Musketeer Ram Rider
Wizard Mega Knight Archers Firecracker Fireball Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Fireball
Fireball Archers Firecracker Mini P.E.K.K.A Musketeer Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Mega Knight Fireball Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider Mega Knight
Firecracker Fireball Wizard Archers Musketeer Ram Rider
Mini P.E.K.K.A Archers Fireball Musketeer Ram Rider
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Fireball Mini P.E.K.K.A
Musketeer
Mega Knight Mini P.E.K.K.A Musketeer
Mega Knight Fireball
Mini P.E.K.K.A Mega Knight Fireball Wizard Ram Rider
Wizard Archers Firecracker Fireball Musketeer Mega Knight
Archers Firecracker Fireball Mini P.E.K.K.A Musketeer
Mega Knight Archers Firecracker Fireball Mini P.E.K.K.A Musketeer Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Ram Rider
Fireball
Firecracker Fireball Musketeer
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Musketeer Ram Rider
Archers Firecracker Musketeer Wizard
Fireball Firecracker Wizard Ram Rider
Fireball Firecracker Wizard Ram Rider
Fireball Mini P.E.K.K.A Musketeer
Firecracker Fireball Musketeer Wizard Ram Rider
Fireball Archers Firecracker Musketeer Wizard
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Wizard
Firecracker Fireball Musketeer Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Archers Firecracker Fireball Mini P.E.K.K.A Musketeer Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Musketeer Mega Knight
Fireball Wizard
Musketeer
Fireball Musketeer
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Musketeer Wizard Ram Rider
Fireball Musketeer Wizard Ram Rider Mega Knight
Fireball Firecracker Musketeer
Archers Firecracker Fireball Musketeer Wizard
Firecracker Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Archers Fireball Musketeer
Fireball Archers Firecracker Musketeer Wizard Ram Rider
Fireball
Fireball Firecracker Mini P.E.K.K.A Musketeer Wizard Mega Knight
Firecracker Fireball Musketeer Wizard
Fireball
Firecracker Musketeer Mega Knight
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Mega Knight
Fireball Firecracker Wizard Mega Knight

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