My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army Princess
Zap
Archers Firecracker Skeleton Army Princess
Barbarian Barrel
Archers Firecracker Skeleton Army Princess
The Log
Archers Firecracker Hog Rider Skeleton Army Princess
Earthquake
Archers Firecracker Hog Rider Skeleton Army
Arrows
Archers Firecracker Skeleton Army Princess
Royal Delivery
Archers Firecracker Hog Rider Skeleton Army P.E.K.K.A Princess
Fireball
Archers Firecracker Hog Rider Skeleton Army Princess
Poison
Archers Firecracker Skeleton Army Princess
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Firecracker Skeleton Army Princess Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A
Firecracker
Hog Rider P.E.K.K.A Princess
Hog Rider
Firecracker Rage The Log Archers Princess
Rage
Hog Rider
Skeleton Army
P.E.K.K.A
Archers Firecracker The Log Princess
The Log
Hog Rider P.E.K.K.A Princess
Princess
Firecracker Hog Rider P.E.K.K.A The Log

Defense Synergies 2 11

Archers
Firecracker Skeleton Army P.E.K.K.A The Log
Firecracker
The Log Archers Skeleton Army P.E.K.K.A Princess
Hog Rider
Rage
Skeleton Army
Archers Firecracker The Log Princess
P.E.K.K.A
The Log Archers Firecracker Princess
The Log
Firecracker P.E.K.K.A Archers Skeleton Army Princess
Princess
Firecracker Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army P.E.K.K.A Firecracker The Log
Skeleton Army P.E.K.K.A Archers
Skeleton Army P.E.K.K.A Firecracker
Firecracker Skeleton Army P.E.K.K.A The Log Princess
Skeleton Army The Log Archers Firecracker
Archers Firecracker Princess
P.E.K.K.A The Log
P.E.K.K.A Skeleton Army Princess
Skeleton Army Archers Firecracker
Archers Skeleton Army Firecracker The Log Princess
Archers Firecracker Princess
Skeleton Army P.E.K.K.A The Log
Skeleton Army Firecracker P.E.K.K.A The Log Princess
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Firecracker Skeleton Army P.E.K.K.A
Archers Firecracker Skeleton Army The Log
The Log Archers Firecracker Princess
P.E.K.K.A
Skeleton Army Archers Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers P.E.K.K.A
Archers Firecracker The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Firecracker Archers Princess
Skeleton Army P.E.K.K.A Archers
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Archers Firecracker Skeleton Army Princess
Skeleton Army Archers Firecracker P.E.K.K.A The Log
Archers Firecracker P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker The Log
Firecracker The Log Princess
The Log
Firecracker The Log
Firecracker The Log
Firecracker Princess
Archers Firecracker The Log Princess
The Log Firecracker Princess
The Log Firecracker
Firecracker The Log Princess
Archers Firecracker Princess
Firecracker The Log Princess
Firecracker Princess
Princess Firecracker The Log
Firecracker The Log Princess
Firecracker The Log Princess
Archers Firecracker The Log Princess
Firecracker The Log Princess
The Log
Princess
The Log
The Log
Firecracker The Log Princess
Firecracker The Log Princess
The Log Princess
Firecracker The Log
Archers Firecracker Princess
Firecracker
The Log
Firecracker Princess
P.E.K.K.A
Firecracker The Log Princess
Archers Skeleton Army Princess
Archers Firecracker Princess
The Log
Firecracker Princess
The Log Firecracker Princess
Firecracker P.E.K.K.A
Firecracker The Log Princess
Firecracker Princess
Firecracker The Log Princess
P.E.K.K.A
Firecracker

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