My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Skeleton King
Giant Snowball
Archers Hog Rider Guards Skeleton King
Zap
Archers Firecracker Guards Skeleton King
Barbarian Barrel
Archers Firecracker Guards Skeleton King
The Log
Archers Firecracker Mini P.E.K.K.A Hog Rider Guards Skeleton King
Earthquake
Archers Firecracker Hog Rider Guards Skeleton King
Arrows
Archers Firecracker Guards Skeleton King
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Hog Rider Guards Skeleton King
Fireball
Archers Firecracker Hog Rider Skeleton King
Poison
Archers Firecracker Guards Skeleton King
Lightning
Mini P.E.K.K.A Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Guards Mini P.E.K.K.A Hog Rider Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Guards

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Mega Knight
Firecracker
Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Firecracker Hog Rider The Log Mega Knight
Hog Rider
Firecracker The Log Archers Mini P.E.K.K.A Guards Mega Knight
Guards
Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Archers Firecracker Mini P.E.K.K.A Hog Rider The Log
Skeleton King

Defense Synergies 2 12

Archers
Firecracker Mini P.E.K.K.A Guards The Log Mega Knight Skeleton King
Firecracker
The Log Archers Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
The Log Archers Firecracker Guards
Hog Rider
Guards
Archers Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Archers Guards Mega Knight
Mega Knight
Archers Firecracker The Log
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Firecracker The Log Mega Knight
Mini P.E.K.K.A Mega Knight Archers
Mini P.E.K.K.A Firecracker Guards Mega Knight Skeleton King
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Archers Firecracker Guards Mega Knight
Archers Firecracker
The Log Mega Knight
Mini P.E.K.K.A Skeleton King
Guards Archers Firecracker Mini P.E.K.K.A Mega Knight
Archers Guards Firecracker The Log Mega Knight Skeleton King
Archers Firecracker
Mini P.E.K.K.A Mega Knight Guards The Log
Mega Knight Firecracker Mini P.E.K.K.A Guards The Log Skeleton King
Mini P.E.K.K.A Mega Knight Skeleton King
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A
Mega Knight Archers Firecracker Guards The Log
The Log Archers Firecracker Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Archers Firecracker Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Archers
Archers Firecracker Mini P.E.K.K.A The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Mega Knight The Log
Mini P.E.K.K.A Guards Mega Knight
Firecracker Archers
Mini P.E.K.K.A Guards Archers
Mini P.E.K.K.A Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A The Log
Guards
Mega Knight Mini P.E.K.K.A Guards
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Guards Skeleton King
Archers Firecracker Mega Knight
Guards Archers Firecracker Mini P.E.K.K.A The Log Skeleton King
Mega Knight Archers Firecracker Mini P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log
Firecracker The Log
The Log
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Guards
Firecracker The Log
Archers Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Archers Firecracker
Firecracker Guards
Mini P.E.K.K.A
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Archers Guards
Archers Firecracker
The Log
Firecracker Mini P.E.K.K.A Mega Knight
The Log Firecracker Skeleton King
Firecracker Mega Knight
Firecracker Guards The Log Skeleton King
Firecracker
Firecracker The Log Mega Knight
Firecracker Mega Knight

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