My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker Inferno Tower
Barbarian Barrel
Archers Firecracker Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Archers Firecracker Mini P.E.K.K.A
Earthquake
Archers Firecracker Inferno Tower
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Electro Wizard
Fireball
Archers Firecracker Inferno Tower Wizard Electro Wizard
Poison
Archers Firecracker Inferno Tower Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Firecracker Mini P.E.K.K.A Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A P.E.K.K.A
Firecracker
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Archers Firecracker Valkyrie Wizard Electro Wizard
Valkyrie
Archers Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Firecracker Valkyrie Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie

Defense Synergies 4 18

Archers
Valkyrie Firecracker Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Firecracker
Valkyrie Archers Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Firecracker Valkyrie Wizard
Valkyrie
Archers Firecracker Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Electro Wizard
Inferno Tower
Electro Wizard Archers Firecracker Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Firecracker Valkyrie Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Archers Firecracker Valkyrie Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Firecracker Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Archers Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Firecracker Valkyrie Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Archers Firecracker Valkyrie Electro Wizard
Inferno Tower Electro Wizard Archers Firecracker Wizard
Valkyrie Inferno Tower P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower Electro Wizard
Archers Valkyrie Electro Wizard Firecracker Wizard
Inferno Tower Archers Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Valkyrie Wizard Electro Wizard
Valkyrie Wizard Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower P.E.K.K.A Electro Wizard
Archers Firecracker Valkyrie Wizard Electro Wizard
Valkyrie Wizard Archers Firecracker Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Electro Wizard
Valkyrie Wizard Archers Firecracker Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Archers Firecracker Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Inferno Tower Electro Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Valkyrie
Firecracker Wizard Archers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Archers Valkyrie Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Inferno Tower
P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Archers Firecracker Valkyrie
Inferno Tower Electro Wizard Archers Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Archers Firecracker Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Electro Wizard
Firecracker Valkyrie Wizard Electro Wizard
Archers Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Firecracker Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard Electro Wizard
Wizard
Firecracker
Archers Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Mini P.E.K.K.A
Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard
Electro Wizard Archers
Archers Firecracker Wizard Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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