My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Recruits Goblin Hut Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Royal Recruits Goblin Hut
Zap
Archers Firecracker Goblin Hut
Barbarian Barrel
Archers Firecracker Royal Recruits Goblin Hut
The Log
Archers Firecracker Royal Recruits Goblin Hut
Earthquake
Archers Firecracker Goblin Hut
Arrows
Archers Firecracker Royal Recruits Goblin Hut
Royal Delivery
Archers Firecracker Royal Recruits Goblin Hut
Fireball
Archers Firecracker Goblin Hut
Poison
Archers Firecracker Royal Recruits Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Poison Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Fireball Poison Goblin Hut Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Firecracker Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Goblin Hut
Firecracker
Royal Recruits Goblin Hut
Royal Recruits
Archers Firecracker
Fireball
The Log
Goblin Hut
Archers Firecracker The Log
Poison
The Log
Electro Giant
The Log
Fireball Goblin Hut Poison

Defense Synergies 2 9

Archers
Firecracker Royal Recruits Goblin Hut The Log
Firecracker
The Log Archers Royal Recruits Goblin Hut
Royal Recruits
Archers Firecracker The Log
Fireball
The Log Goblin Hut
Goblin Hut
Archers Firecracker Fireball
Poison
The Log
Electro Giant
The Log
Firecracker Fireball Archers Royal Recruits Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Goblin Hut The Log
Firecracker Royal Recruits Goblin Hut The Log
Goblin Hut Archers Royal Recruits
Royal Recruits Goblin Hut Firecracker
Firecracker Royal Recruits Fireball Poison The Log
Fireball The Log Archers Firecracker
Archers Firecracker Fireball Goblin Hut Poison
Royal Recruits Fireball Poison Electro Giant The Log
Royal Recruits Goblin Hut
Archers Firecracker Royal Recruits
Archers Poison Firecracker Royal Recruits Fireball Goblin Hut Electro Giant The Log
Archers Firecracker Fireball Goblin Hut Poison
Royal Recruits Goblin Hut Fireball The Log
Fireball Firecracker Royal Recruits Goblin Hut Poison The Log
Royal Recruits Goblin Hut
Royal Recruits Fireball Goblin Hut Electro Giant The Log
Firecracker Royal Recruits Fireball Goblin Hut Poison
Fireball Archers Firecracker Royal Recruits Goblin Hut The Log
Poison The Log Archers Firecracker Royal Recruits Fireball Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Archers Firecracker Fireball Poison Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Fireball Goblin Hut Electro Giant
Fireball Poison Archers Firecracker The Log
Royal Recruits Goblin Hut The Log
Royal Recruits Fireball The Log
Royal Recruits Goblin Hut
Firecracker Fireball Poison Electro Giant Archers Goblin Hut
Royal Recruits Archers Fireball Goblin Hut
Royal Recruits
Royal Recruits Firecracker Fireball Goblin Hut Poison The Log
Royal Recruits Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Fireball Poison Electro Giant The Log
Royal Recruits Fireball
Royal Recruits Archers Firecracker Fireball Electro Giant
Royal Recruits Goblin Hut Electro Giant Archers Firecracker Fireball Poison The Log
Poison Archers Firecracker Royal Recruits Fireball Goblin Hut Electro Giant The Log
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Firecracker Royal Recruits The Log
Firecracker Fireball Poison The Log
Fireball Goblin Hut Poison The Log
Firecracker Royal Recruits Fireball Poison The Log
Fireball Poison Firecracker The Log
Firecracker Fireball Poison Electro Giant
Archers Firecracker Poison The Log
Fireball Poison The Log Firecracker
Fireball Poison The Log Firecracker
Fireball Poison
Firecracker Poison Royal Recruits Fireball The Log
Fireball Poison Archers Firecracker
Poison Firecracker Fireball Goblin Hut The Log
Firecracker Fireball Poison
Firecracker Fireball Goblin Hut Poison The Log
Firecracker Fireball Goblin Hut Poison The Log
Firecracker Royal Recruits Fireball Goblin Hut Poison The Log
Fireball Poison
Archers Firecracker Fireball Poison The Log
Firecracker Fireball Poison Electro Giant The Log
Fireball Poison The Log
Fireball Poison
The Log
Royal Recruits Fireball Poison The Log
Firecracker Poison Electro Giant The Log Fireball
Firecracker Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Firecracker The Log
Poison Archers Firecracker Fireball Electro Giant
Firecracker Fireball Goblin Hut Poison Electro Giant
Fireball
Poison Fireball The Log
Firecracker Fireball Poison
Firecracker Fireball Poison The Log
Archers Royal Recruits Fireball Goblin Hut
Fireball Poison Archers Firecracker
The Log Fireball
Fireball Poison Firecracker
The Log Firecracker Fireball Poison
Fireball Poison Electro Giant
Firecracker Royal Recruits
Electro Giant Firecracker Royal Recruits Fireball Poison The Log
Firecracker Fireball Poison
Poison Firecracker Royal Recruits Fireball Electro Giant The Log
Fireball Firecracker
Poison

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