My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Skeleton Dragons Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Skeleton Dragons Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Skeleton Dragons Barbarians Miner Little Prince
Zap
Archers Firecracker Little Prince
Barbarian Barrel
Archers Firecracker Barbarians Little Prince
The Log
Archers Firecracker Barbarians Mini P.E.K.K.A Little Prince
Earthquake
Archers Firecracker Barbarians
Arrows
Archers Firecracker Skeleton Dragons Little Prince
Royal Delivery
Archers Firecracker Skeleton Dragons Barbarians Mini P.E.K.K.A Miner Little Prince
Fireball
Archers Firecracker Skeleton Dragons Barbarians Little Prince
Poison
Archers Firecracker Skeleton Dragons Barbarians Little Prince
Lightning
Skeleton Dragons Mini P.E.K.K.A Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Miner Little Prince Skeleton Dragons Mini P.E.K.K.A Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Miner Little Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Miner Mega Knight
Firecracker
Miner Skeleton Dragons Mini P.E.K.K.A Mega Knight
Skeleton Dragons
Firecracker Mini P.E.K.K.A Miner Mega Knight
Barbarians
Mini P.E.K.K.A
Archers Firecracker Skeleton Dragons Mega Knight Little Prince
Miner
Firecracker Archers Skeleton Dragons Mega Knight
Mega Knight
Archers Firecracker Skeleton Dragons Mini P.E.K.K.A Miner
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 11

Archers
Firecracker Skeleton Dragons Mini P.E.K.K.A Mega Knight
Firecracker
Archers Skeleton Dragons Mini P.E.K.K.A Mega Knight
Skeleton Dragons
Archers Firecracker Barbarians Mini P.E.K.K.A Mega Knight
Barbarians
Skeleton Dragons
Mini P.E.K.K.A
Archers Firecracker Skeleton Dragons
Miner
Mega Knight
Mega Knight
Archers Firecracker Skeleton Dragons Miner
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons
Barbarians Mini P.E.K.K.A Firecracker Skeleton Dragons Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Archers Skeleton Dragons
Barbarians Mini P.E.K.K.A Firecracker Skeleton Dragons Mega Knight
Firecracker Barbarians Mini P.E.K.K.A Mega Knight
Archers Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons Archers Firecracker Little Prince
Skeleton Dragons Barbarians Mega Knight
Barbarians Mini P.E.K.K.A
Archers Firecracker Barbarians Mini P.E.K.K.A Miner Mega Knight Little Prince
Archers Skeleton Dragons Barbarians Firecracker Mega Knight
Skeleton Dragons Archers Firecracker
Barbarians Mini P.E.K.K.A Mega Knight Skeleton Dragons
Mega Knight Firecracker Skeleton Dragons Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Firecracker Skeleton Dragons Mini P.E.K.K.A
Mega Knight Archers Firecracker Skeleton Dragons Barbarians Little Prince
Archers Firecracker Skeleton Dragons Barbarians Mega Knight Little Prince
Barbarians Mini P.E.K.K.A
Skeleton Dragons Mega Knight Archers Firecracker Barbarians Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Archers
Archers Firecracker Skeleton Dragons Mini P.E.K.K.A Miner Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Skeleton Dragons Archers
Mini P.E.K.K.A Archers Barbarians
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Firecracker Skeleton Dragons Barbarians Mini P.E.K.K.A
Skeleton Dragons Barbarians
Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Archers Firecracker Skeleton Dragons Barbarians Mega Knight
Barbarians Archers Firecracker Skeleton Dragons Mini P.E.K.K.A Little Prince
Mega Knight Archers Firecracker Skeleton Dragons Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Miner
Skeleton Dragons Miner
Firecracker Skeleton Dragons Barbarians
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Archers Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Miner Firecracker Skeleton Dragons
Mini P.E.K.K.A
Firecracker Miner Skeleton Dragons
Archers Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Miner
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons Mini P.E.K.K.A
Archers Firecracker Skeleton Dragons Mini P.E.K.K.A Mega Knight
Firecracker Skeleton Dragons Miner Mega Knight Little Prince
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Barbarians
Firecracker Skeleton Dragons Mega Knight Little Prince
Firecracker Miner Skeleton Dragons
Skeleton Dragons Miner Mega Knight
Miner Firecracker Skeleton Dragons
Archers Firecracker Skeleton Dragons Little Prince
Firecracker Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Miner Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker
Archers Barbarians
Archers Firecracker Skeleton Dragons
Miner Firecracker Skeleton Dragons Mini P.E.K.K.A Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Miner Mega Knight Little Prince
Firecracker Skeleton Dragons Mega Knight

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