My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Skeleton Dragons Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Balloon
Giant Snowball
Archers Skeleton Dragons Hog Rider Guards Balloon
Zap
Archers Firecracker Guards Balloon
Barbarian Barrel
Archers Firecracker Heal Spirit Wizard Guards
The Log
Archers Firecracker Heal Spirit Hog Rider Guards
Earthquake
Archers Firecracker Hog Rider Guards
Arrows
Archers Firecracker Skeleton Dragons Heal Spirit Guards
Royal Delivery
Archers Firecracker Skeleton Dragons Heal Spirit Hog Rider Wizard Guards Balloon
Fireball
Archers Firecracker Skeleton Dragons Hog Rider Wizard Balloon
Poison
Archers Firecracker Skeleton Dragons Wizard Guards Balloon
Lightning
Skeleton Dragons Wizard Balloon
Rocket
Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Firecracker Guards Skeleton Dragons Hog Rider Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Firecracker Guards

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Hog Rider Balloon
Firecracker
Hog Rider Skeleton Dragons Balloon
Skeleton Dragons
Firecracker Heal Spirit Hog Rider Balloon
Heal Spirit
Balloon Archers Skeleton Dragons Hog Rider Wizard Guards
Hog Rider
Firecracker Archers Skeleton Dragons Heal Spirit Wizard Guards Balloon
Wizard
Heal Spirit Hog Rider Balloon
Guards
Heal Spirit Hog Rider
Balloon
Heal Spirit Archers Firecracker Skeleton Dragons Hog Rider Wizard

Defense Synergies 0 7

Archers
Firecracker Skeleton Dragons Guards
Firecracker
Archers Skeleton Dragons Guards
Skeleton Dragons
Archers Firecracker Guards
Heal Spirit
Hog Rider
Wizard
Guards
Guards
Archers Firecracker Skeleton Dragons Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Archers Skeleton Dragons
Firecracker Skeleton Dragons Guards
Firecracker
Archers Firecracker Skeleton Dragons Guards
Skeleton Dragons Archers Firecracker Wizard
Skeleton Dragons
Guards Archers Firecracker
Archers Skeleton Dragons Guards Firecracker Wizard
Skeleton Dragons Archers Firecracker Wizard
Skeleton Dragons Wizard Guards
Wizard Firecracker Skeleton Dragons Guards
Wizard Firecracker Skeleton Dragons
Archers Firecracker Skeleton Dragons Wizard Guards
Wizard Archers Firecracker Skeleton Dragons Guards
Skeleton Dragons Wizard Archers Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Firecracker Skeleton Dragons Wizard
Guards
Guards
Guards
Firecracker Skeleton Dragons Wizard Archers
Guards Archers
Firecracker Skeleton Dragons
Skeleton Dragons Guards
Guards
Guards
Wizard Guards
Wizard Archers Firecracker Skeleton Dragons
Guards Archers Firecracker Skeleton Dragons
Archers Firecracker Skeleton Dragons Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Guards
Firecracker Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Guards
Wizard Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Archers Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Guards
Firecracker Skeleton Dragons Wizard
Archers Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Skeleton Dragons
Archers Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Archers Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard Guards
Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Wizard
Archers Guards
Archers Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Guards
Firecracker Skeleton Dragons
Firecracker

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