My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tesla Balloon Giant Skeleton Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton
Giant Snowball
Archers Balloon
Zap
Archers Firecracker Balloon
Barbarian Barrel
Archers Firecracker Tesla Giant Skeleton Electro Wizard
The Log
Archers Firecracker Giant Skeleton
Earthquake
Archers Firecracker Tesla
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Balloon Giant Skeleton Electro Wizard
Fireball
Archers Firecracker Tesla Balloon Electro Wizard
Poison
Archers Firecracker Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Tesla Electro Wizard Golden Knight Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Firecracker Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Giant Skeleton
Firecracker
Balloon Giant Skeleton
Tesla
Balloon
Archers Firecracker Giant Skeleton The Log Electro Wizard Golden Knight
Giant Skeleton
Archers Firecracker Balloon The Log Electro Wizard
The Log
Balloon Giant Skeleton
Electro Wizard
Balloon Giant Skeleton
Golden Knight
Balloon

Defense Synergies 2 15

Archers
Firecracker Tesla Giant Skeleton The Log Electro Wizard Golden Knight
Firecracker
The Log Archers Tesla Giant Skeleton Electro Wizard Golden Knight
Tesla
The Log Archers Firecracker Electro Wizard
Balloon
Giant Skeleton
Archers Firecracker The Log Electro Wizard
The Log
Firecracker Tesla Archers Giant Skeleton Electro Wizard Golden Knight
Electro Wizard
Archers Firecracker Tesla Giant Skeleton The Log
Golden Knight
Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard Golden Knight
Firecracker Tesla The Log Electro Wizard
Tesla Archers Giant Skeleton Electro Wizard
Tesla Firecracker Electro Wizard
Firecracker Giant Skeleton The Log
The Log Archers Firecracker Tesla Electro Wizard
Tesla Electro Wizard Archers Firecracker
Tesla Giant Skeleton The Log Electro Wizard Golden Knight
Tesla
Archers Firecracker Tesla Giant Skeleton Electro Wizard
Archers Electro Wizard Firecracker Tesla Giant Skeleton The Log
Tesla Archers Firecracker Electro Wizard
Tesla Giant Skeleton The Log Electro Wizard
Firecracker Tesla The Log Electro Wizard Golden Knight
Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Firecracker Electro Wizard
Tesla Archers Firecracker The Log Electro Wizard Golden Knight
The Log Archers Firecracker Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Archers Firecracker Tesla Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Giant Skeleton Electro Wizard
Electro Wizard Archers Firecracker Tesla The Log
Giant Skeleton The Log Electro Wizard Golden Knight
Giant Skeleton Tesla The Log Electro Wizard
Giant Skeleton Tesla
Firecracker Archers Tesla Electro Wizard
Archers Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Firecracker The Log
Tesla
Tesla Giant Skeleton Golden Knight
Giant Skeleton The Log Electro Wizard
Giant Skeleton Tesla Golden Knight
Archers Firecracker Tesla
Tesla Electro Wizard Archers Firecracker Giant Skeleton The Log Golden Knight
Archers Firecracker Tesla Giant Skeleton The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Golden Knight
Firecracker The Log Electro Wizard Golden Knight
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Electro Wizard
Firecracker The Log Electro Wizard Golden Knight
Archers Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Archers Firecracker The Log Electro Wizard
Firecracker The Log Golden Knight
Giant Skeleton The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Electro Wizard Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Archers Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Giant Skeleton
Firecracker The Log
Electro Wizard Archers
Archers Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Giant Skeleton The Log Electro Wizard Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: