My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Tombstone Zappies P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers Tombstone Zappies
Zap
Archers Firecracker Tombstone Zappies Bandit
Barbarian Barrel
Archers Firecracker Tombstone Zappies Bandit Electro Wizard
The Log
Archers Firecracker Tombstone Zappies Bandit
Earthquake
Archers Firecracker Tombstone Zappies
Arrows
Archers Firecracker Tombstone Zappies
Royal Delivery
Archers Firecracker Zappies P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Firecracker Tombstone Zappies Bandit Electro Wizard
Poison
Archers Firecracker Tombstone Zappies Electro Wizard
Lightning
Tombstone Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Tombstone Bandit Zappies Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Tombstone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Bandit
Firecracker
Zappies P.E.K.K.A Bandit
Tombstone
Zappies
Firecracker P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Archers Firecracker Zappies The Log
The Log
P.E.K.K.A Bandit
Bandit
Archers Firecracker Zappies The Log Electro Wizard
Electro Wizard
P.E.K.K.A Bandit

Defense Synergies 2 21

Archers
Firecracker Tombstone P.E.K.K.A The Log Bandit Electro Wizard
Firecracker
The Log Archers Tombstone Zappies P.E.K.K.A Bandit Electro Wizard
Tombstone
Archers Firecracker Zappies Electro Wizard
Zappies
Firecracker Tombstone P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Archers Firecracker Zappies Electro Wizard
The Log
Firecracker P.E.K.K.A Archers Zappies Bandit Electro Wizard
Bandit
Archers Firecracker Zappies The Log Electro Wizard
Electro Wizard
Archers Firecracker Tombstone Zappies P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Zappies The Log Electro Wizard
P.E.K.K.A Firecracker Tombstone Zappies The Log Bandit Electro Wizard
P.E.K.K.A Archers Tombstone Zappies Bandit Electro Wizard
P.E.K.K.A Firecracker Tombstone Zappies Bandit Electro Wizard
Firecracker Tombstone P.E.K.K.A The Log
The Log Archers Firecracker Zappies Bandit Electro Wizard
Electro Wizard Archers Firecracker Tombstone Zappies
P.E.K.K.A The Log Bandit Electro Wizard
Zappies P.E.K.K.A Tombstone
Archers Firecracker Zappies Bandit Electro Wizard
Archers Electro Wizard Firecracker Tombstone Zappies The Log Bandit
Archers Firecracker Zappies Electro Wizard
Tombstone P.E.K.K.A Zappies The Log Bandit Electro Wizard
Firecracker Tombstone Zappies P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Zappies Bandit Electro Wizard
Zappies P.E.K.K.A The Log Bandit Electro Wizard
Firecracker Tombstone Zappies P.E.K.K.A Electro Wizard
Tombstone Archers Firecracker Zappies The Log Bandit Electro Wizard
The Log Archers Firecracker Tombstone Zappies Bandit Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Archers Firecracker Zappies P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Zappies P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Archers Firecracker The Log
Tombstone Zappies P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Zappies The Log Bandit Electro Wizard
P.E.K.K.A Tombstone Zappies Bandit
Firecracker Archers Zappies Electro Wizard
P.E.K.K.A Archers Tombstone Zappies Bandit Electro Wizard
P.E.K.K.A Zappies
P.E.K.K.A Electro Wizard Firecracker Tombstone Zappies The Log Bandit
P.E.K.K.A Tombstone Zappies
P.E.K.K.A Tombstone Zappies
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Zappies Bandit
Archers Firecracker Zappies
Tombstone Zappies Electro Wizard Archers Firecracker P.E.K.K.A The Log
Archers Firecracker Zappies P.E.K.K.A The Log Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Electro Wizard
Firecracker The Log Bandit Electro Wizard
Archers Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Archers Firecracker The Log Bandit Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log Bandit
Archers Firecracker Electro Wizard
Electro Wizard Firecracker Zappies
The Log Bandit
Firecracker Zappies Electro Wizard
P.E.K.K.A
Firecracker The Log
Electro Wizard Archers Tombstone Zappies Bandit
Archers Firecracker Zappies Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Zappies The Log Electro Wizard
Firecracker Zappies Electro Wizard
Firecracker The Log Bandit Electro Wizard
P.E.K.K.A
Firecracker

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