My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Valkyrie Rune Giant P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Rune Giant P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit
Giant Snowball
Archers Hog Rider
Zap
Archers Firecracker Bandit
Barbarian Barrel
Archers Firecracker Valkyrie Bandit
The Log
Archers Firecracker Hog Rider Bandit
Earthquake
Archers Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Valkyrie Hog Rider P.E.K.K.A Bandit
Fireball
Archers Firecracker Hog Rider Bandit
Poison
Archers Firecracker
Lightning
Valkyrie Bandit
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Bandit Valkyrie Hog Rider Rune Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Bandit

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Rune Giant P.E.K.K.A Bandit
Firecracker
Hog Rider Valkyrie Rune Giant P.E.K.K.A Bandit
Valkyrie
Archers Hog Rider Firecracker P.E.K.K.A Bandit
Hog Rider
Firecracker Valkyrie The Log Archers Bandit
Rune Giant
Archers Firecracker
P.E.K.K.A
Archers Firecracker Valkyrie The Log
The Log
Hog Rider P.E.K.K.A Bandit
Bandit
Archers Firecracker Valkyrie Hog Rider The Log

Defense Synergies 4 10

Archers
Valkyrie Firecracker P.E.K.K.A The Log Bandit
Firecracker
Valkyrie The Log Archers P.E.K.K.A Bandit
Valkyrie
Archers Firecracker P.E.K.K.A The Log Bandit
Hog Rider
Rune Giant
P.E.K.K.A
The Log Archers Firecracker Valkyrie
The Log
Firecracker P.E.K.K.A Archers Valkyrie Bandit
Bandit
Archers Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
P.E.K.K.A Firecracker Valkyrie The Log Bandit
P.E.K.K.A Archers Valkyrie Bandit
P.E.K.K.A Firecracker Valkyrie Bandit
Firecracker Valkyrie P.E.K.K.A The Log
The Log Archers Firecracker Valkyrie Bandit
Archers Firecracker
Valkyrie P.E.K.K.A The Log Bandit
P.E.K.K.A
Archers Firecracker Valkyrie Bandit
Archers Valkyrie Firecracker The Log Bandit
Archers Firecracker
P.E.K.K.A Valkyrie The Log Bandit
Valkyrie Firecracker P.E.K.K.A The Log
P.E.K.K.A Bandit
P.E.K.K.A The Log Bandit
Firecracker Valkyrie P.E.K.K.A
Valkyrie Archers Firecracker The Log Bandit
Valkyrie The Log Archers Firecracker Bandit
P.E.K.K.A
Valkyrie Archers Firecracker P.E.K.K.A The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers P.E.K.K.A Bandit
Bandit Archers Firecracker Valkyrie The Log
P.E.K.K.A Bandit Valkyrie The Log
Valkyrie P.E.K.K.A The Log Bandit
P.E.K.K.A Valkyrie Bandit
Firecracker Archers
P.E.K.K.A Archers Valkyrie Bandit
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie The Log Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie The Log
P.E.K.K.A Valkyrie Bandit
Archers Firecracker Valkyrie
Archers Firecracker Valkyrie P.E.K.K.A The Log
Valkyrie Archers Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Firecracker Valkyrie The Log Bandit
Archers Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Archers Firecracker The Log Bandit
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Archers Firecracker
Firecracker
The Log Bandit
Firecracker
P.E.K.K.A
Firecracker The Log
Archers Bandit
Archers Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log Bandit
P.E.K.K.A
Firecracker

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