My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Elixir Golem Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Elixir Golem
Giant Snowball
Archers Witch
Zap
Archers Firecracker Witch
Barbarian Barrel
Archers Firecracker Elite Barbarians Elixir Golem Witch
The Log
Archers Firecracker Elite Barbarians Elixir Golem Witch
Earthquake
Archers Firecracker Elixir Golem Witch
Arrows
Archers Firecracker Witch
Royal Delivery
Archers Firecracker Elite Barbarians Elixir Golem Witch
Fireball
Archers Firecracker Elite Barbarians Elixir Golem Witch
Poison
Archers Firecracker Elixir Golem Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Firecracker Elixir Golem Void Freeze Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Firecracker Elixir Golem

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Elixir Golem
Firecracker
Elixir Golem Elite Barbarians Mirror
Elite Barbarians
Archers Firecracker
Elixir Golem
Firecracker Archers Mirror Witch
Mirror
Firecracker Elixir Golem Freeze
Void
Freeze
Mirror
Witch
Elixir Golem

Defense Synergies 0 3

Archers
Firecracker Witch
Firecracker
Archers Mirror
Elite Barbarians
Elixir Golem
Mirror
Firecracker
Void
Freeze
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void
Elite Barbarians Firecracker Witch
Witch Archers Elite Barbarians Void Freeze
Elite Barbarians Witch Firecracker
Firecracker Elite Barbarians
Freeze Archers Firecracker
Archers Firecracker Void Freeze Witch
Void
Witch Elite Barbarians
Elite Barbarians Archers Firecracker
Archers Witch Firecracker Freeze
Archers Firecracker Witch
Elite Barbarians Freeze Witch
Firecracker Freeze Witch
Elite Barbarians
Elite Barbarians Freeze
Firecracker Elite Barbarians Witch
Archers Firecracker Elite Barbarians Witch
Freeze Witch Archers Firecracker
Elite Barbarians
Archers Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Void Witch
Void Archers Firecracker Elite Barbarians
Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Firecracker Archers Freeze Witch
Archers Elite Barbarians Void Witch
Elite Barbarians
Void Freeze Firecracker Elite Barbarians Witch
Witch
Elite Barbarians Witch
Elite Barbarians Void
Elite Barbarians Witch
Archers Firecracker Witch
Elite Barbarians Witch Archers Firecracker Freeze
Archers Firecracker Elite Barbarians Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Freeze
Firecracker Void
Void
Firecracker Void Freeze
Firecracker
Firecracker Freeze Witch
Archers Firecracker Witch
Firecracker Freeze
Void Firecracker
Elite Barbarians Void
Firecracker Void
Void Archers Firecracker
Firecracker Elite Barbarians Void
Firecracker Void Freeze
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Freeze
Void Archers Firecracker
Firecracker Witch
Void
Void
Void
Void
Firecracker Freeze Witch
Witch
Firecracker Void Witch
Void Witch
Void Firecracker
Elite Barbarians Archers Firecracker Witch
Firecracker Void Freeze Witch
Elite Barbarians Void
Void
Void Firecracker Freeze
Firecracker
Archers Void Freeze Witch
Archers Firecracker Witch
Freeze
Void Firecracker
Firecracker
Void
Firecracker Elite Barbarians
Firecracker Elite Barbarians Freeze Witch
Firecracker Void Witch
Void Firecracker Freeze Witch

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