My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Battle Ram Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Battle Ram Guards
Giant Snowball
Archers Battle Ram Furnace Guards
Zap
Archers Firecracker Battle Ram Furnace Guards
Barbarian Barrel
Archers Firecracker Elite Barbarians Battle Ram Furnace Guards
The Log
Archers Firecracker Elite Barbarians Battle Ram Furnace Guards
Earthquake
Archers Firecracker Furnace Guards
Arrows
Archers Firecracker Furnace Guards
Royal Delivery
Archers Firecracker Elite Barbarians Battle Ram Guards
Fireball
Archers Firecracker Elite Barbarians Battle Ram Furnace
Poison
Archers Firecracker Furnace Guards
Lightning
Elite Barbarians Battle Ram Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Firecracker Guards Battle Ram Furnace Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Firecracker Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Battle Ram
Firecracker
Elite Barbarians Battle Ram
Elite Barbarians
Archers Firecracker Battle Ram Furnace The Log
Battle Ram
Poison The Log Archers Firecracker Elite Barbarians Furnace
Furnace
Elite Barbarians Battle Ram
Guards
The Log
Poison
Battle Ram The Log
The Log
Battle Ram Elite Barbarians Guards Poison

Defense Synergies 1 10

Archers
Firecracker Furnace Guards The Log
Firecracker
The Log Archers Guards
Elite Barbarians
The Log
Battle Ram
Furnace
Archers Guards
Guards
Archers Firecracker Furnace Poison The Log
Poison
Guards The Log
The Log
Firecracker Archers Elite Barbarians Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Elite Barbarians Firecracker Furnace The Log
Furnace Archers Elite Barbarians
Elite Barbarians Firecracker Furnace Guards
Firecracker Elite Barbarians Poison The Log
The Log Archers Firecracker Furnace Guards
Furnace Archers Firecracker Poison
Poison The Log
Elite Barbarians Furnace
Elite Barbarians Guards Archers Firecracker
Archers Guards Poison Firecracker Furnace The Log
Archers Firecracker Furnace Poison
Furnace Elite Barbarians Guards The Log
Firecracker Furnace Guards Poison The Log
Elite Barbarians Furnace
Elite Barbarians Furnace The Log
Firecracker Elite Barbarians Furnace Poison
Archers Firecracker Elite Barbarians Furnace Guards The Log
Furnace Poison The Log Archers Firecracker Guards
Elite Barbarians
Archers Firecracker Elite Barbarians Furnace Guards Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Furnace
Poison Archers Firecracker Elite Barbarians The Log
Guards Elite Barbarians Furnace The Log
Guards Elite Barbarians The Log
Elite Barbarians Guards
Firecracker Furnace Poison Archers
Guards Archers Elite Barbarians Furnace
Elite Barbarians
Firecracker Elite Barbarians Poison The Log
Guards
Elite Barbarians Guards
Elite Barbarians Guards Poison The Log
Elite Barbarians Guards
Archers Firecracker Furnace
Elite Barbarians Guards Archers Firecracker Furnace Poison The Log
Poison Archers Firecracker Elite Barbarians The Log
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards The Log
Firecracker Poison The Log
Poison The Log
Firecracker Guards Poison The Log
Poison Firecracker Furnace The Log
Firecracker Poison Furnace
Archers Firecracker Furnace Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Elite Barbarians Guards Poison
Firecracker Poison The Log
Poison Archers Firecracker
Poison Firecracker Elite Barbarians The Log
Firecracker Poison
Firecracker Elite Barbarians Furnace Poison The Log
Firecracker Furnace Poison The Log
Firecracker Furnace Poison The Log
Poison
Archers Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Furnace
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Elite Barbarians Poison Archers Firecracker Furnace
Firecracker Guards Poison
Elite Barbarians
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Archers Guards
Poison Archers Firecracker
The Log
Poison Firecracker
The Log Firecracker Poison
Poison
Firecracker Elite Barbarians
Firecracker Elite Barbarians Guards Poison The Log
Firecracker Poison
Poison Firecracker The Log
Firecracker

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