My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Furnace Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Furnace
Zap
Archers Furnace Inferno Tower
Barbarian Barrel
Archers Elixir Golem Furnace Inferno Tower Ice Wizard
The Log
Archers Elixir Golem Furnace
Earthquake
Archers Elixir Golem Furnace Inferno Tower
Arrows
Archers Furnace
Royal Delivery
Archers Elixir Golem Ice Wizard
Fireball
Archers Elixir Golem Furnace Inferno Tower Ice Wizard
Poison
Archers Elixir Golem Furnace Inferno Tower Ice Wizard
Lightning
Furnace Inferno Tower Ice Wizard
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Rocket Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Elixir Golem Ice Wizard Furnace Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Elixir Golem Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elixir Golem Mega Knight
Elixir Golem
Archers Furnace The Log Ice Wizard
Furnace
Elixir Golem
Inferno Tower
Rocket
The Log
Elixir Golem Mega Knight
Ice Wizard
Elixir Golem
Mega Knight
Archers The Log

Defense Synergies 1 12

Archers
Furnace Inferno Tower The Log Ice Wizard Mega Knight
Elixir Golem
Furnace
Archers Ice Wizard
Inferno Tower
The Log Archers Ice Wizard Mega Knight
Rocket
The Log
The Log
Inferno Tower Archers Rocket Ice Wizard Mega Knight
Ice Wizard
Archers Furnace Inferno Tower The Log Mega Knight
Mega Knight
Archers Inferno Tower The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower The Log
Inferno Tower Furnace The Log Ice Wizard Mega Knight
Furnace Inferno Tower Rocket Mega Knight Archers Ice Wizard
Inferno Tower Furnace Ice Wizard Mega Knight
Rocket The Log Mega Knight
The Log Archers Furnace Ice Wizard Mega Knight
Furnace Inferno Tower Rocket Archers Ice Wizard
Rocket Inferno Tower The Log Mega Knight
Inferno Tower Furnace Ice Wizard
Archers Inferno Tower Ice Wizard Mega Knight
Archers Ice Wizard Furnace The Log Mega Knight
Inferno Tower Archers Furnace Ice Wizard
Furnace Inferno Tower Mega Knight Rocket The Log Ice Wizard
Rocket Mega Knight Furnace The Log
Inferno Tower Furnace Mega Knight
Inferno Tower Rocket Furnace The Log Mega Knight
Mega Knight Furnace Inferno Tower
Mega Knight Archers Furnace The Log Ice Wizard
Furnace The Log Archers Ice Wizard Mega Knight
Inferno Tower
Mega Knight Archers Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Furnace Inferno Tower
Archers Rocket The Log Mega Knight
Mega Knight Furnace Inferno Tower Rocket The Log
Rocket Mega Knight Inferno Tower The Log
Inferno Tower Mega Knight
Furnace Rocket Archers Ice Wizard
Rocket Archers Furnace Inferno Tower Ice Wizard
Inferno Tower Mega Knight
Rocket Mega Knight Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower
Rocket Mega Knight The Log
Rocket Mega Knight Inferno Tower
Archers Furnace Mega Knight
Inferno Tower Archers Furnace Rocket The Log
Mega Knight Archers Inferno Tower The Log Ice Wizard
Furnace Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard
Rocket The Log
Rocket The Log
Rocket Furnace The Log Mega Knight
Furnace Rocket Ice Wizard
Archers Furnace The Log
The Log Ice Wizard
The Log
Rocket
Rocket The Log
Archers Rocket
Rocket The Log
Rocket
Furnace The Log
Rocket Furnace The Log
Furnace Rocket The Log Mega Knight
Rocket
Rocket
Rocket Archers The Log Mega Knight
Rocket The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Furnace Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
Rocket The Log
Archers Furnace Ice Wizard
Rocket
Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket The Log
Archers Rocket
Rocket Archers Ice Wizard
The Log
Rocket Mega Knight
The Log
Rocket
Mega Knight
Rocket The Log
Rocket
Rocket The Log Mega Knight
Rocket Mega Knight

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