My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace P.E.K.K.A Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Furnace Lumberjack
Zap
Archers Furnace
Barbarian Barrel
Archers Furnace Ice Wizard Lumberjack
The Log
Archers Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers P.E.K.K.A Ice Wizard Lumberjack
Fireball
Archers Furnace Ice Wizard Lumberjack
Poison
Archers Furnace Ice Wizard
Lightning
Furnace Ice Wizard Lumberjack
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Barbarian Barrel The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel The Log Archers Ice Wizard Furnace Lumberjack Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel The Log Archers Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel P.E.K.K.A Lumberjack
Furnace
Barbarian Barrel P.E.K.K.A
Rocket
Barbarian Barrel
Archers Furnace P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A
Archers Furnace Barbarian Barrel The Log Ice Wizard Lumberjack
The Log
P.E.K.K.A Lumberjack
Ice Wizard
Barbarian Barrel P.E.K.K.A Lumberjack
Lumberjack
Archers Barbarian Barrel P.E.K.K.A The Log Ice Wizard

Defense Synergies 2 16

Archers
Barbarian Barrel Furnace P.E.K.K.A The Log Ice Wizard Lumberjack
Furnace
Archers Barbarian Barrel Ice Wizard Lumberjack
Rocket
The Log
Barbarian Barrel
Archers Furnace P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A
The Log Archers Barbarian Barrel Ice Wizard
The Log
P.E.K.K.A Archers Rocket Ice Wizard Lumberjack
Ice Wizard
Archers Furnace Barbarian Barrel P.E.K.K.A The Log Lumberjack
Lumberjack
Archers Furnace Barbarian Barrel The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel The Log
P.E.K.K.A Lumberjack Furnace The Log Ice Wizard
Furnace Rocket P.E.K.K.A Lumberjack Archers Ice Wizard
P.E.K.K.A Lumberjack Furnace Ice Wizard
Rocket Barbarian Barrel P.E.K.K.A The Log Lumberjack
Barbarian Barrel The Log Archers Furnace Ice Wizard Lumberjack
Furnace Rocket Archers Ice Wizard
Rocket Barbarian Barrel P.E.K.K.A The Log
P.E.K.K.A Furnace Ice Wizard Lumberjack
Archers Barbarian Barrel Ice Wizard Lumberjack
Archers Ice Wizard Furnace Barbarian Barrel The Log Lumberjack
Archers Furnace Ice Wizard
Furnace P.E.K.K.A Lumberjack Rocket The Log Ice Wizard
Rocket Furnace Barbarian Barrel P.E.K.K.A The Log Lumberjack
P.E.K.K.A Furnace Lumberjack
Rocket Furnace P.E.K.K.A The Log Lumberjack
Furnace P.E.K.K.A Lumberjack
Archers Furnace Barbarian Barrel The Log Ice Wizard Lumberjack
Furnace Barbarian Barrel The Log Archers Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Archers Furnace Barbarian Barrel P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Furnace Barbarian Barrel P.E.K.K.A
Archers Rocket Barbarian Barrel The Log Lumberjack
P.E.K.K.A Lumberjack Furnace Rocket The Log
Rocket P.E.K.K.A Lumberjack Barbarian Barrel The Log
P.E.K.K.A Lumberjack
Furnace Rocket Archers Ice Wizard
Rocket P.E.K.K.A Archers Furnace Ice Wizard Lumberjack
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A Barbarian Barrel The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
Rocket P.E.K.K.A The Log
Rocket P.E.K.K.A Lumberjack
Archers Furnace
Archers Furnace Rocket Barbarian Barrel P.E.K.K.A The Log Lumberjack
Archers Barbarian Barrel P.E.K.K.A The Log Ice Wizard
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Barrel The Log
Barbarian Barrel The Log Ice Wizard
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket Furnace Barbarian Barrel The Log
Furnace Rocket Ice Wizard
Archers Furnace The Log
The Log Barbarian Barrel Ice Wizard
The Log
Rocket Lumberjack
Rocket Barbarian Barrel The Log
Archers Rocket
Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel
Furnace Barbarian Barrel The Log
Rocket Furnace Barbarian Barrel The Log
Furnace Rocket Barbarian Barrel The Log
Rocket Barbarian Barrel
Rocket
Rocket Archers Barbarian Barrel The Log
Rocket Barbarian Barrel The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Barbarian Barrel The Log
The Log Furnace Barbarian Barrel Ice Wizard
The Log Barbarian Barrel Ice Wizard
The Log
Rocket Barbarian Barrel The Log
Archers Furnace Ice Wizard
Rocket
Rocket The Log
Rocket
P.E.K.K.A
Rocket The Log
Archers Rocket Barbarian Barrel
Rocket Archers Ice Wizard
The Log Barbarian Barrel
Rocket Lumberjack
The Log
Rocket
P.E.K.K.A
Rocket The Log
Rocket
Rocket Barbarian Barrel The Log

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