My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Balloon Prince Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Balloon Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Prince Bandit Inferno Dragon
Giant Snowball
Archers Goblin Gang Baby Dragon Balloon Princess Inferno Dragon
Zap
Archers Goblin Gang Balloon Prince Princess Bandit Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Princess Bandit
The Log
Archers Goblin Gang Prince Princess Bandit
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Princess
Royal Delivery
Archers Goblin Gang Baby Dragon Balloon Prince Princess Bandit Inferno Dragon
Fireball
Archers Goblin Gang Baby Dragon Balloon Princess Bandit Inferno Dragon
Poison
Archers Goblin Gang Balloon Princess
Lightning
Baby Dragon Balloon Prince Bandit Inferno Dragon
Rocket
Balloon Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Princess Bandit Baby Dragon Inferno Dragon Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Princess Bandit

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon Balloon Prince Bandit Inferno Dragon
Goblin Gang
Baby Dragon Balloon Prince Princess Bandit
Baby Dragon
Archers Goblin Gang Balloon Prince Bandit Inferno Dragon
Balloon
Archers Goblin Gang Baby Dragon Princess Bandit
Prince
Archers Goblin Gang Baby Dragon Princess
Princess
Goblin Gang Balloon Prince
Bandit
Archers Goblin Gang Baby Dragon Balloon
Inferno Dragon
Archers Baby Dragon

Defense Synergies 0 11

Archers
Goblin Gang Baby Dragon Bandit
Goblin Gang
Archers Prince Princess Bandit Inferno Dragon
Baby Dragon
Archers Prince Bandit Inferno Dragon
Balloon
Prince
Goblin Gang Baby Dragon
Princess
Goblin Gang Bandit
Bandit
Archers Goblin Gang Baby Dragon Princess
Inferno Dragon
Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Inferno Dragon Goblin Gang Prince Bandit
Goblin Gang Prince Archers Bandit Inferno Dragon
Prince Inferno Dragon Goblin Gang Bandit
Prince Princess
Goblin Gang Archers Baby Dragon Bandit
Inferno Dragon Archers Goblin Gang Baby Dragon Princess
Baby Dragon Bandit
Inferno Dragon Goblin Gang Prince Princess
Goblin Gang Archers Prince Bandit
Archers Goblin Gang Baby Dragon Princess Bandit
Inferno Dragon Archers Goblin Gang Baby Dragon Princess
Prince Goblin Gang Bandit
Goblin Gang Baby Dragon Prince Princess
Inferno Dragon Goblin Gang Prince Bandit
Goblin Gang Prince Bandit Inferno Dragon
Goblin Gang Prince
Archers Goblin Gang Baby Dragon Prince Bandit
Baby Dragon Archers Princess Bandit Inferno Dragon
Prince Inferno Dragon
Goblin Gang Archers Baby Dragon Prince Bandit
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Prince Bandit
Bandit Archers Goblin Gang Baby Dragon Prince Inferno Dragon
Goblin Gang Bandit Prince
Goblin Gang Prince Bandit
Goblin Gang Prince Bandit Inferno Dragon
Archers Goblin Gang Baby Dragon Princess
Goblin Gang Prince Archers Bandit
Prince Inferno Dragon
Baby Dragon Prince Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Prince
Prince
Prince Goblin Gang Bandit
Archers Baby Dragon Princess
Goblin Gang Archers Baby Dragon Prince Inferno Dragon
Archers Baby Dragon Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Bandit
Baby Dragon Princess Bandit
Baby Dragon Bandit
Prince
Baby Dragon
Baby Dragon Princess
Archers Baby Dragon Princess
Baby Dragon Princess
Bandit
Goblin Gang Prince
Prince Princess Bandit
Archers Baby Dragon Princess
Baby Dragon Princess Bandit
Baby Dragon Princess Bandit
Princess Baby Dragon Prince
Baby Dragon Princess Bandit
Baby Dragon Princess Bandit
Archers Baby Dragon Prince Princess Bandit
Baby Dragon Princess
Baby Dragon Prince
Princess
Prince
Baby Dragon
Baby Dragon Princess
Inferno Dragon
Baby Dragon Princess Bandit
Baby Dragon Prince Princess Bandit
Baby Dragon Bandit
Archers Baby Dragon Princess
Bandit
Princess
Prince
Princess
Archers Goblin Gang Prince Princess Bandit
Archers Baby Dragon Princess
Goblin Gang Baby Dragon Prince Princess
Baby Dragon Princess
Prince
Goblin Gang Baby Dragon Princess
Princess
Baby Dragon Prince Princess Bandit
Prince Inferno Dragon

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