My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Hogs Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Hogs Balloon Bandit
Giant Snowball
Archers Goblin Gang Barbarians Royal Hogs Balloon
Zap
Archers Goblin Gang Royal Hogs Balloon Bandit
Barbarian Barrel
Archers Goblin Gang Barbarians Wizard Royal Hogs Bandit
The Log
Archers Goblin Gang Barbarians Royal Hogs Bandit
Earthquake
Archers Goblin Gang Barbarians Royal Hogs
Arrows
Archers Goblin Gang Royal Hogs
Royal Delivery
Archers Goblin Gang Barbarians Wizard Royal Hogs Balloon Bandit
Fireball
Archers Goblin Gang Barbarians Wizard Royal Hogs Balloon Bandit
Poison
Archers Goblin Gang Barbarians Wizard Royal Hogs Balloon
Lightning
Wizard Balloon Bandit
Rocket
Barbarians Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Bandit Barbarians Wizard Royal Hogs Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Bandit

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Hogs Balloon Bandit
Goblin Gang
Royal Hogs Balloon Bandit
Barbarians
Balloon
Wizard
Royal Hogs Balloon Bandit
Royal Hogs
Archers Goblin Gang Wizard The Log Bandit
Balloon
Archers Goblin Gang Barbarians Wizard The Log Bandit
The Log
Royal Hogs Balloon Bandit
Bandit
Archers Goblin Gang Wizard Royal Hogs Balloon The Log

Defense Synergies 0 9

Archers
Goblin Gang The Log Bandit
Goblin Gang
Archers Barbarians The Log Bandit
Barbarians
Goblin Gang
Wizard
The Log Bandit
Royal Hogs
Balloon
The Log
Archers Goblin Gang Wizard Bandit
Bandit
Archers Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Goblin Gang The Log Bandit
Goblin Gang Barbarians Archers Bandit
Barbarians Goblin Gang Bandit
Barbarians The Log
Goblin Gang The Log Archers Bandit
Archers Goblin Gang Wizard
Barbarians The Log Bandit
Barbarians Goblin Gang
Goblin Gang Archers Barbarians Bandit
Archers Goblin Gang Barbarians Wizard The Log Bandit
Archers Goblin Gang Wizard
Barbarians Goblin Gang Wizard The Log Bandit
Wizard Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bandit
Barbarians Goblin Gang The Log Bandit
Barbarians Wizard Goblin Gang
Archers Goblin Gang Barbarians Wizard The Log Bandit
Wizard The Log Archers Barbarians Bandit
Barbarians
Goblin Gang Wizard Archers Barbarians The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Bandit
Bandit Archers Goblin Gang Wizard The Log
Goblin Gang Barbarians Bandit The Log
Goblin Gang Barbarians The Log Bandit
Barbarians Goblin Gang Bandit
Wizard Archers Goblin Gang
Goblin Gang Archers Barbarians Bandit
Barbarians
Barbarians The Log Bandit
Goblin Gang Barbarians
Barbarians
Barbarians The Log
Barbarians Goblin Gang Wizard Bandit
Wizard Archers Barbarians
Goblin Gang Barbarians Archers The Log
Archers Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
Barbarians The Log
Wizard The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard Bandit
Goblin Gang
Wizard The Log Bandit
Archers Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Archers Wizard The Log Bandit
Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
The Log Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Archers Wizard
Wizard
Wizard The Log Bandit
Wizard The Log
Archers Goblin Gang Barbarians Bandit
Archers Wizard
The Log
Goblin Gang Wizard
The Log Wizard
Goblin Gang The Log
The Log Bandit
Wizard

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