My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Dart Goblin Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Witch Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Baby Dragon Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Dart Goblin Baby Dragon Witch
Zap
Archers Goblin Gang Dart Goblin Witch
Barbarian Barrel
Archers Goblin Gang Dart Goblin Valkyrie Witch
The Log
Archers Goblin Gang Dart Goblin Witch
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Dart Goblin Witch
Royal Delivery
Archers Goblin Gang Dart Goblin Valkyrie Baby Dragon Witch
Fireball
Archers Goblin Gang Dart Goblin Baby Dragon Witch
Poison
Archers Goblin Gang Dart Goblin Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Dart Goblin Valkyrie Baby Dragon Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Gang Dart Goblin Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon Golem Mega Knight
Goblin Gang
Dart Goblin Valkyrie Baby Dragon Golem
Dart Goblin
Valkyrie Goblin Gang Baby Dragon Golem Mega Knight
Valkyrie
Archers Dart Goblin Goblin Gang Baby Dragon Witch
Baby Dragon
Golem Archers Goblin Gang Dart Goblin Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Golem Mega Knight
Golem
Baby Dragon Archers Goblin Gang Dart Goblin Witch
Mega Knight
Archers Dart Goblin Baby Dragon Witch

Defense Synergies 1 15

Archers
Valkyrie Goblin Gang Dart Goblin Baby Dragon Witch Mega Knight
Goblin Gang
Archers Dart Goblin Valkyrie
Dart Goblin
Archers Goblin Gang Valkyrie Baby Dragon Mega Knight
Valkyrie
Archers Goblin Gang Dart Goblin Baby Dragon Witch
Baby Dragon
Archers Dart Goblin Valkyrie Witch Mega Knight
Witch
Archers Valkyrie Baby Dragon Mega Knight
Golem
Mega Knight
Archers Dart Goblin Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Baby Dragon
Goblin Gang Dart Goblin Valkyrie Witch Mega Knight
Goblin Gang Witch Mega Knight Archers Dart Goblin Valkyrie
Witch Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Archers Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Archers Goblin Gang Baby Dragon Witch
Dart Goblin Valkyrie Baby Dragon Mega Knight
Witch Goblin Gang
Goblin Gang Archers Dart Goblin Valkyrie Mega Knight
Archers Goblin Gang Dart Goblin Valkyrie Witch Baby Dragon Mega Knight
Archers Goblin Gang Dart Goblin Baby Dragon Witch
Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Mega Knight Goblin Gang Dart Goblin Baby Dragon Witch
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Goblin Gang Valkyrie Witch
Mega Knight Archers Goblin Gang Dart Goblin Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Archers Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Valkyrie Mega Knight Archers Dart Goblin Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Archers Witch
Archers Goblin Gang Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie Witch
Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Witch Mega Knight
Archers Goblin Gang Dart Goblin Baby Dragon Witch
Goblin Gang Archers Dart Goblin Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Baby Dragon Witch
Witch Goblin Gang Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Witch
Archers Dart Goblin Valkyrie Baby Dragon Witch Mega Knight
Goblin Gang Witch Archers Dart Goblin Valkyrie Baby Dragon
Valkyrie Mega Knight Archers Dart Goblin Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Valkyrie
Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon Witch
Archers Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon
Dart Goblin
Goblin Gang
Dart Goblin Valkyrie
Archers Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Witch
Dart Goblin Baby Dragon Mega Knight
Archers Dart Goblin Baby Dragon Mega Knight
Dart Goblin Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Valkyrie Baby Dragon Witch Mega Knight
Witch
Dart Goblin Baby Dragon Witch
Baby Dragon Witch Mega Knight
Dart Goblin Baby Dragon
Archers Dart Goblin Baby Dragon Witch
Dart Goblin Witch
Dart Goblin Mega Knight
Mega Knight
Archers Goblin Gang Dart Goblin Witch
Archers Dart Goblin Baby Dragon Witch
Goblin Gang Dart Goblin Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Baby Dragon Witch
Dart Goblin Witch
Dart Goblin Baby Dragon Witch Mega Knight

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