My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton Army
Zap
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army Giant Skeleton
The Log
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army Giant Skeleton
Fireball
Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army
Poison
Archers Goblin Gang Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Firecracker Goblin Barrel Skeleton Army Golden Knight Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton
Goblin Gang
Goblin Barrel Firecracker Giant Skeleton
Firecracker
Goblin Gang Goblin Barrel Giant Skeleton
Goblin Barrel
Goblin Gang Firecracker Skeleton Army Giant Skeleton Golden Knight
Skeleton Army
Goblin Barrel
Giant Skeleton
Archers Goblin Gang Firecracker Goblin Barrel The Log
The Log
Giant Skeleton
Golden Knight
Goblin Barrel

Defense Synergies 1 17

Archers
Goblin Gang Firecracker Skeleton Army Giant Skeleton The Log Golden Knight
Goblin Gang
Archers Firecracker Skeleton Army Giant Skeleton The Log
Firecracker
The Log Archers Goblin Gang Skeleton Army Giant Skeleton Golden Knight
Goblin Barrel
Skeleton Army
Archers Goblin Gang Firecracker Giant Skeleton The Log
Giant Skeleton
Archers Goblin Gang Firecracker Skeleton Army The Log
The Log
Firecracker Archers Goblin Gang Skeleton Army Giant Skeleton Golden Knight
Golden Knight
Archers Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Skeleton Army Goblin Gang Firecracker The Log
Goblin Gang Skeleton Army Archers Giant Skeleton
Skeleton Army Goblin Gang Firecracker
Firecracker Skeleton Army Giant Skeleton The Log
Goblin Gang Skeleton Army The Log Archers Firecracker
Archers Goblin Gang Firecracker
Giant Skeleton The Log Golden Knight
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Firecracker Giant Skeleton
Archers Goblin Gang Skeleton Army Firecracker Giant Skeleton The Log
Archers Goblin Gang Firecracker
Skeleton Army Goblin Gang Giant Skeleton The Log
Skeleton Army Goblin Gang Firecracker The Log Golden Knight
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang The Log
Goblin Gang Firecracker Skeleton Army
Archers Goblin Gang Firecracker Skeleton Army The Log Golden Knight
The Log Archers Firecracker Giant Skeleton
Goblin Gang Skeleton Army Archers Firecracker Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers Giant Skeleton
Archers Goblin Gang Firecracker The Log
Goblin Gang Skeleton Army Giant Skeleton The Log Golden Knight
Goblin Gang Skeleton Army Giant Skeleton The Log
Giant Skeleton Goblin Gang Skeleton Army
Firecracker Archers Goblin Gang
Goblin Gang Skeleton Army Archers Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Firecracker Skeleton Army The Log
Goblin Gang Skeleton Army
Giant Skeleton Golden Knight
Skeleton Army Giant Skeleton The Log
Skeleton Army Giant Skeleton Goblin Gang Golden Knight
Archers Firecracker Skeleton Army
Goblin Gang Skeleton Army Archers Firecracker Giant Skeleton The Log Golden Knight
Archers Firecracker Giant Skeleton The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton The Log Golden Knight
Firecracker The Log Golden Knight
Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker The Log
Firecracker
Archers Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Goblin Gang
Firecracker The Log Golden Knight
Archers Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker The Log Golden Knight
Firecracker The Log
Archers Firecracker The Log
Firecracker The Log Golden Knight
Giant Skeleton The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Archers Firecracker
Firecracker
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Archers Goblin Gang Skeleton Army
Archers Firecracker
The Log
Goblin Gang Firecracker
The Log Firecracker
Giant Skeleton
Firecracker
Goblin Gang Firecracker Giant Skeleton The Log Golden Knight
Firecracker
Firecracker Giant Skeleton The Log Golden Knight
Firecracker

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