My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Dark Prince Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Dark Prince Giant Skeleton
Giant Snowball
Archers Goblin Gang Dart Goblin Goblin Barrel
Zap
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel Dark Prince
Barbarian Barrel
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel Dark Prince Giant Skeleton
The Log
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel Dark Prince Giant Skeleton
Earthquake
Archers Goblin Gang Firecracker Goblin Barrel
Arrows
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel
Royal Delivery
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel Dark Prince Giant Skeleton
Fireball
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel
Poison
Archers Goblin Gang Firecracker Dart Goblin
Lightning
Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel Dark Prince Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Firecracker Dart Goblin

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Giant Skeleton
Goblin Gang
Goblin Barrel Firecracker Dart Goblin Dark Prince Giant Skeleton
Firecracker
Goblin Gang Dart Goblin Goblin Barrel Dark Prince Giant Skeleton
Dart Goblin
Goblin Barrel Goblin Gang Firecracker Dark Prince Giant Skeleton
Goblin Barrel
Goblin Gang Dart Goblin Dark Prince Firecracker Giant Skeleton
Dark Prince
Goblin Barrel Electro Giant Archers Goblin Gang Firecracker Dart Goblin
Giant Skeleton
Archers Goblin Gang Firecracker Dart Goblin Goblin Barrel
Electro Giant
Dark Prince

Defense Synergies 0 14

Archers
Goblin Gang Firecracker Dart Goblin Dark Prince Giant Skeleton
Goblin Gang
Archers Firecracker Dart Goblin Dark Prince Giant Skeleton
Firecracker
Archers Goblin Gang Dart Goblin Dark Prince Giant Skeleton
Dart Goblin
Archers Goblin Gang Firecracker Dark Prince Giant Skeleton
Goblin Barrel
Dark Prince
Archers Goblin Gang Firecracker Dart Goblin
Giant Skeleton
Archers Goblin Gang Firecracker Dart Goblin
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Dark Prince
Goblin Gang Archers Dart Goblin Dark Prince Giant Skeleton
Goblin Gang Firecracker Dart Goblin Dark Prince
Firecracker Dark Prince Giant Skeleton
Goblin Gang Archers Firecracker Dart Goblin Dark Prince
Dart Goblin Archers Goblin Gang Firecracker
Dart Goblin Giant Skeleton Electro Giant
Goblin Gang
Goblin Gang Archers Firecracker Dart Goblin Dark Prince Giant Skeleton
Archers Goblin Gang Dart Goblin Firecracker Dark Prince Giant Skeleton Electro Giant
Archers Goblin Gang Firecracker Dart Goblin
Goblin Gang Dark Prince Giant Skeleton
Goblin Gang Firecracker Dart Goblin Dark Prince
Goblin Gang
Goblin Gang Electro Giant
Goblin Gang Firecracker Dark Prince
Archers Goblin Gang Firecracker Dart Goblin Dark Prince
Archers Firecracker Dart Goblin Dark Prince Giant Skeleton
Dart Goblin
Goblin Gang Dark Prince Archers Firecracker Dart Goblin Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Dark Prince Giant Skeleton Electro Giant
Archers Goblin Gang Firecracker
Goblin Gang Giant Skeleton Dark Prince
Goblin Gang Dark Prince Giant Skeleton
Giant Skeleton Goblin Gang Dark Prince
Firecracker Electro Giant Archers Goblin Gang Dart Goblin
Goblin Gang Dark Prince Archers Dart Goblin Giant Skeleton
Giant Skeleton Dark Prince
Giant Skeleton Firecracker Dark Prince
Goblin Gang Dart Goblin
Dart Goblin Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Electro Giant
Dark Prince Giant Skeleton Goblin Gang
Archers Firecracker Dart Goblin Electro Giant
Goblin Gang Electro Giant Archers Firecracker Dart Goblin Dark Prince Giant Skeleton
Archers Firecracker Dart Goblin Dark Prince Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Dark Prince Giant Skeleton
Firecracker Dark Prince
Firecracker Electro Giant Dart Goblin
Archers Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Goblin Gang
Firecracker Dart Goblin Dark Prince
Archers Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Archers Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin Electro Giant
Giant Skeleton
Firecracker Electro Giant Dark Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Archers Firecracker Dart Goblin Electro Giant
Firecracker Dart Goblin Electro Giant
Dart Goblin
Firecracker
Giant Skeleton
Firecracker
Archers Goblin Gang Dart Goblin Dark Prince
Archers Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Dark Prince
Firecracker Dart Goblin
Giant Skeleton Electro Giant
Firecracker Dart Goblin Dark Prince
Electro Giant Goblin Gang Firecracker Dart Goblin Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Dark Prince Giant Skeleton Electro Giant

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