My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Goblin Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Phoenix Sparky
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Firecracker Goblin Giant Sparky
Barbarian Barrel
Archers Goblin Gang Firecracker Sparky
The Log
Archers Goblin Gang Firecracker Sparky
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Sparky
Fireball
Archers Goblin Gang Firecracker Sparky
Poison
Archers Goblin Gang Firecracker Phoenix Sparky
Lightning
Phoenix Sparky
Rocket
Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Firecracker Earthquake Phoenix Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Giant
Goblin Gang
Firecracker Goblin Giant Sparky
Firecracker
Goblin Gang Earthquake Goblin Giant Sparky
Earthquake
Firecracker Goblin Giant Sparky
Rage
Sparky Goblin Giant Phoenix
Goblin Giant
Sparky Archers Goblin Gang Firecracker Earthquake Rage
Phoenix
Rage
Sparky
Rage Goblin Giant Goblin Gang Firecracker Earthquake

Defense Synergies 0 8

Archers
Goblin Gang Firecracker Goblin Giant
Goblin Gang
Archers Firecracker Sparky
Firecracker
Archers Goblin Gang Earthquake
Earthquake
Firecracker Sparky
Rage
Goblin Giant
Archers Sparky
Phoenix
Sparky
Goblin Gang Earthquake Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Giant Sparky
Sparky Goblin Gang Firecracker Phoenix
Goblin Gang Sparky Archers
Sparky Goblin Gang Firecracker Phoenix
Firecracker Earthquake Sparky
Goblin Gang Archers Firecracker Earthquake
Archers Goblin Gang Firecracker Phoenix
Earthquake Goblin Giant Phoenix Sparky
Sparky Goblin Gang Phoenix
Goblin Gang Archers Firecracker Phoenix Sparky
Archers Goblin Gang Firecracker Earthquake Goblin Giant
Archers Goblin Gang Firecracker Phoenix
Sparky Goblin Gang Earthquake
Sparky Goblin Gang Firecracker Earthquake
Sparky Goblin Gang Phoenix
Goblin Gang Sparky
Sparky Goblin Gang Firecracker
Archers Goblin Gang Firecracker
Earthquake Archers Firecracker
Sparky Phoenix
Goblin Gang Archers Firecracker Earthquake Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Sparky
Archers Goblin Gang Firecracker Phoenix
Goblin Gang Goblin Giant Sparky
Goblin Gang Goblin Giant Phoenix Sparky
Goblin Gang Goblin Giant Phoenix Sparky
Firecracker Archers Goblin Gang Goblin Giant
Goblin Gang Sparky Archers Goblin Giant Phoenix
Goblin Giant Phoenix Sparky
Firecracker Phoenix Sparky
Goblin Gang Goblin Giant Phoenix Sparky
Phoenix Sparky
Goblin Giant Phoenix
Goblin Gang Goblin Giant Sparky
Archers Firecracker Sparky
Goblin Gang Phoenix Sparky Archers Firecracker Goblin Giant
Archers Firecracker Earthquake Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Sparky
Firecracker
Earthquake Goblin Giant Sparky
Earthquake Firecracker Sparky
Firecracker Earthquake Sparky
Firecracker Goblin Giant
Archers Firecracker Earthquake Sparky
Earthquake Firecracker
Firecracker
Goblin Gang Sparky
Firecracker Earthquake Sparky
Archers Firecracker
Earthquake Firecracker Sparky
Earthquake Firecracker
Earthquake Firecracker Sparky
Earthquake Firecracker Sparky
Earthquake Firecracker Sparky
Earthquake Sparky
Sparky
Archers Firecracker Earthquake Sparky
Firecracker Earthquake
Earthquake Sparky
Sparky
Earthquake
Firecracker Earthquake Sparky
Firecracker Earthquake Sparky
Sparky
Firecracker Sparky
Archers Firecracker Sparky
Firecracker
Sparky
Earthquake Sparky
Firecracker Sparky
Sparky
Firecracker Earthquake Sparky
Earthquake Archers Goblin Gang
Archers Firecracker
Goblin Gang Firecracker Sparky
Firecracker Earthquake
Sparky
Firecracker Sparky
Goblin Gang Firecracker Sparky
Firecracker
Firecracker Goblin Giant Sparky

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