My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Skeleton Army
Giant Snowball
Archers Goblin Gang Hog Rider Skeleton Army
Zap
Archers Goblin Gang Skeleton Army
Barbarian Barrel
Archers Goblin Gang Skeleton Army Ice Wizard
The Log
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Archers Goblin Gang Hog Rider Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Hog Rider Skeleton Army Ice Wizard
Fireball
Archers Goblin Gang Hog Rider Skeleton Army Ice Wizard
Poison
Archers Goblin Gang Skeleton Army Ice Wizard
Lightning
Ice Golem Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Archers Goblin Gang Skeleton Army Ice Wizard Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Archers Goblin Gang

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mini P.E.K.K.A Hog Rider Barbarian Barrel
Goblin Gang
Ice Golem Hog Rider Mini P.E.K.K.A
Ice Golem
Archers Goblin Gang Hog Rider Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Archers Goblin Gang Ice Golem Hog Rider Barbarian Barrel Ice Wizard
Hog Rider
Goblin Gang Ice Golem Archers Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Archers Ice Golem Mini P.E.K.K.A Hog Rider Ice Wizard
Skeleton Army
Ice Wizard
Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 2 17

Archers
Ice Golem Barbarian Barrel Goblin Gang Mini P.E.K.K.A Skeleton Army Ice Wizard
Goblin Gang
Archers Ice Golem Mini P.E.K.K.A Barbarian Barrel Skeleton Army Ice Wizard
Ice Golem
Archers Goblin Gang Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Mini P.E.K.K.A
Archers Goblin Gang Ice Golem Barbarian Barrel Skeleton Army Ice Wizard
Hog Rider
Barbarian Barrel
Archers Goblin Gang Ice Golem Mini P.E.K.K.A Ice Wizard
Skeleton Army
Archers Goblin Gang Mini P.E.K.K.A Ice Wizard
Ice Wizard
Archers Goblin Gang Ice Golem Mini P.E.K.K.A Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Archers Ice Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Ice Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Goblin Gang Barbarian Barrel Skeleton Army Archers Ice Wizard
Archers Goblin Gang Ice Wizard
Ice Golem Barbarian Barrel
Mini P.E.K.K.A Goblin Gang Skeleton Army Ice Wizard
Goblin Gang Skeleton Army Archers Ice Golem Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Archers Goblin Gang Skeleton Army Ice Wizard Ice Golem Barbarian Barrel
Archers Goblin Gang Ice Wizard
Mini P.E.K.K.A Skeleton Army Goblin Gang Ice Wizard
Skeleton Army Goblin Gang Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army
Archers Goblin Gang Barbarian Barrel Skeleton Army Ice Wizard
Barbarian Barrel Archers Ice Golem Ice Wizard
Mini P.E.K.K.A
Goblin Gang Skeleton Army Archers Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Archers Ice Golem Barbarian Barrel
Archers Goblin Gang Ice Golem Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Skeleton Army Ice Golem Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Skeleton Army Ice Golem Barbarian Barrel
Goblin Gang Mini P.E.K.K.A Skeleton Army
Archers Goblin Gang Ice Golem Ice Wizard
Goblin Gang Mini P.E.K.K.A Skeleton Army Archers Ice Golem Ice Wizard
Mini P.E.K.K.A Skeleton Army
Ice Golem Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Goblin Gang Skeleton Army
Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Goblin Gang Ice Golem
Archers Skeleton Army
Goblin Gang Skeleton Army Archers Ice Golem Mini P.E.K.K.A Barbarian Barrel
Archers Ice Golem Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Barbarian Barrel Ice Wizard
Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Ice Wizard
Archers
Ice Golem Barbarian Barrel Ice Wizard
Goblin Gang Mini P.E.K.K.A
Barbarian Barrel
Archers
Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel Ice Wizard
Barbarian Barrel Ice Wizard
Barbarian Barrel
Archers Ice Golem Ice Wizard
Mini P.E.K.K.A
Archers Goblin Gang Barbarian Barrel Skeleton Army
Archers Ice Wizard
Barbarian Barrel
Goblin Gang Mini P.E.K.K.A
Ice Golem
Goblin Gang
Barbarian Barrel

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