My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Night Witch
Giant Snowball
Archers Goblin Gang Goblin Barrel Night Witch
Zap
Archers Goblin Gang Goblin Barrel Night Witch
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Night Witch
The Log
Archers Goblin Gang Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel Night Witch
Royal Delivery
Archers Goblin Gang Goblin Barrel Night Witch
Fireball
Archers Goblin Gang Goblin Barrel Night Witch
Poison
Archers Goblin Gang Night Witch
Lightning
Ice Golem Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Poison Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Goblin Gang Goblin Barrel Poison Night Witch Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Goblin Gang Goblin Barrel

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem
Goblin Gang
Ice Golem Goblin Barrel
Ice Golem
Archers Goblin Gang Goblin Barrel
Rocket
Electro Giant
Goblin Barrel
Goblin Gang Ice Golem
Poison
Night Witch
Electro Giant
Rocket
Night Witch
Poison

Defense Synergies 2 3

Archers
Ice Golem Goblin Gang
Goblin Gang
Archers Ice Golem
Ice Golem
Archers Night Witch Goblin Gang Poison
Rocket
Goblin Barrel
Poison
Ice Golem
Electro Giant
Night Witch
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem
Goblin Gang Night Witch
Goblin Gang Rocket Archers Night Witch
Night Witch Goblin Gang
Rocket Poison
Goblin Gang Archers Night Witch
Rocket Archers Goblin Gang Poison Night Witch
Rocket Ice Golem Poison Electro Giant
Goblin Gang Night Witch
Goblin Gang Archers Ice Golem Night Witch
Archers Goblin Gang Poison Ice Golem Electro Giant Night Witch
Archers Goblin Gang Poison Night Witch
Night Witch Goblin Gang Rocket
Rocket Goblin Gang Poison Night Witch
Goblin Gang
Rocket Goblin Gang Electro Giant
Goblin Gang Poison Night Witch
Archers Goblin Gang Night Witch
Poison Archers Ice Golem
Goblin Gang Archers Poison Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Ice Golem Electro Giant
Poison Archers Goblin Gang Ice Golem Rocket
Goblin Gang Ice Golem Rocket
Goblin Gang Rocket Ice Golem Night Witch
Goblin Gang Night Witch
Rocket Poison Electro Giant Archers Goblin Gang Ice Golem
Goblin Gang Rocket Archers Ice Golem Night Witch
Rocket Ice Golem Poison
Goblin Gang
Rocket Poison Electro Giant
Rocket Goblin Gang Ice Golem Night Witch
Archers Electro Giant
Goblin Gang Electro Giant Archers Ice Golem Rocket Poison Night Witch
Poison Archers Ice Golem Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Rocket
Poison
Rocket Poison
Ice Golem Rocket Poison
Rocket Poison
Poison Electro Giant Ice Golem Rocket
Archers Poison
Poison Ice Golem
Poison
Rocket Goblin Gang Poison Night Witch
Rocket Poison
Poison Archers Rocket
Rocket Poison Ice Golem
Rocket Poison
Ice Golem Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket Night Witch
Rocket Archers Poison
Rocket Poison Electro Giant
Rocket Poison Night Witch
Rocket Poison
Rocket
Rocket Poison
Ice Golem Poison Electro Giant
Poison
Poison
Rocket Poison
Poison Archers Ice Golem Electro Giant Night Witch
Rocket Poison Electro Giant
Night Witch
Poison Rocket Night Witch
Rocket Poison
Rocket Poison
Archers Goblin Gang Rocket Night Witch
Rocket Poison Archers
Poison Goblin Gang Rocket
Ice Golem Poison
Rocket Poison Electro Giant
Electro Giant Goblin Gang Rocket Poison
Rocket Poison
Poison Rocket Electro Giant
Rocket
Poison

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