My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Three Musketeers Giant Skeleton Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Three Musketeers Giant Skeleton Sparky Lava Hound
Giant Snowball
Archers Goblin Gang Flying Machine Three Musketeers Lava Hound
Zap
Archers Goblin Gang Flying Machine Three Musketeers Sparky Lava Hound
Barbarian Barrel
Archers Goblin Gang Three Musketeers Giant Skeleton Sparky
The Log
Archers Goblin Gang Mini P.E.K.K.A Three Musketeers Giant Skeleton Sparky
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Flying Machine Lava Hound
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Flying Machine Three Musketeers Giant Skeleton Sparky Lava Hound
Fireball
Archers Goblin Gang Flying Machine Three Musketeers Sparky Lava Hound
Poison
Archers Goblin Gang Flying Machine Three Musketeers Sparky Lava Hound
Lightning
Mini P.E.K.K.A Three Musketeers Sparky
Rocket
Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Goblin Gang Mini P.E.K.K.A Flying Machine

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Giant Skeleton Lava Hound
Goblin Gang
Mini P.E.K.K.A Three Musketeers Giant Skeleton Sparky Lava Hound
Mini P.E.K.K.A
Sparky Archers Goblin Gang Giant Skeleton
Flying Machine
Lava Hound Three Musketeers Giant Skeleton
Three Musketeers
Goblin Gang Flying Machine
Giant Skeleton
Archers Goblin Gang Mini P.E.K.K.A Flying Machine Sparky
Sparky
Mini P.E.K.K.A Goblin Gang Giant Skeleton
Lava Hound
Flying Machine Archers Goblin Gang

Defense Synergies 0 8

Archers
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Archers Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky
Mini P.E.K.K.A
Archers Goblin Gang
Flying Machine
Goblin Gang Giant Skeleton
Three Musketeers
Giant Skeleton
Archers Goblin Gang Flying Machine
Sparky
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Sparky
Mini P.E.K.K.A Sparky Goblin Gang Flying Machine Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky Archers Giant Skeleton
Mini P.E.K.K.A Three Musketeers Sparky Goblin Gang
Mini P.E.K.K.A Giant Skeleton Sparky
Goblin Gang Archers Flying Machine
Three Musketeers Archers Goblin Gang Flying Machine
Flying Machine Giant Skeleton Sparky
Mini P.E.K.K.A Three Musketeers Sparky Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Giant Skeleton Sparky
Archers Goblin Gang Flying Machine Giant Skeleton
Three Musketeers Archers Goblin Gang Flying Machine
Mini P.E.K.K.A Sparky Goblin Gang Flying Machine Three Musketeers Giant Skeleton
Three Musketeers Sparky Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Goblin Gang Three Musketeers
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Three Musketeers Sparky Goblin Gang Mini P.E.K.K.A
Archers Goblin Gang Flying Machine Three Musketeers
Archers Flying Machine Giant Skeleton
Mini P.E.K.K.A Sparky Three Musketeers
Goblin Gang Archers Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Giant Skeleton Sparky
Archers Goblin Gang Mini P.E.K.K.A Flying Machine
Goblin Gang Giant Skeleton Mini P.E.K.K.A Sparky
Goblin Gang Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Archers Goblin Gang Flying Machine Three Musketeers
Goblin Gang Mini P.E.K.K.A Sparky Archers Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Giant Skeleton Mini P.E.K.K.A Flying Machine Sparky
Goblin Gang Three Musketeers Sparky
Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Three Musketeers Sparky
Archers Flying Machine Three Musketeers Sparky
Goblin Gang Sparky Archers Mini P.E.K.K.A Flying Machine Three Musketeers Giant Skeleton
Archers Mini P.E.K.K.A Flying Machine Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton Sparky
Flying Machine
Flying Machine Giant Skeleton Sparky
Flying Machine Giant Skeleton Sparky
Sparky
Flying Machine
Archers Flying Machine Sparky
Flying Machine
Flying Machine
Goblin Gang Mini P.E.K.K.A Three Musketeers Sparky
Flying Machine Sparky
Archers Flying Machine
Flying Machine Three Musketeers Sparky
Flying Machine
Flying Machine Sparky
Flying Machine Three Musketeers Sparky
Flying Machine Three Musketeers Sparky
Three Musketeers Sparky
Mini P.E.K.K.A Sparky
Archers Mini P.E.K.K.A Flying Machine Three Musketeers Sparky
Flying Machine
Giant Skeleton Sparky
Sparky
Flying Machine
Sparky
Flying Machine Sparky
Flying Machine Sparky
Sparky
Archers Flying Machine Sparky
Flying Machine
Mini P.E.K.K.A Sparky
Sparky
Sparky
Giant Skeleton Sparky
Sparky
Archers Goblin Gang Flying Machine
Archers Flying Machine Three Musketeers
Goblin Gang Mini P.E.K.K.A Flying Machine Three Musketeers Sparky
Flying Machine
Giant Skeleton Sparky
Flying Machine Three Musketeers Sparky
Goblin Gang Flying Machine Giant Skeleton Sparky
Flying Machine
Flying Machine Giant Skeleton Sparky
Sparky
Sparky

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