My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Archers Goblin Gang Goblin Barrel Little Prince
Zap
Archers Goblin Gang Royal Giant Goblin Barrel Little Prince
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Little Prince
The Log
Archers Goblin Gang Royal Giant Mini P.E.K.K.A Goblin Barrel Little Prince
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Goblin Barrel Little Prince
Fireball
Archers Goblin Gang Goblin Barrel Little Prince
Poison
Archers Goblin Gang Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Goblin Barrel Little Prince Mini P.E.K.K.A Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Goblin Barrel

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Mega Knight
Goblin Gang
Goblin Barrel Royal Giant Mini P.E.K.K.A
Royal Giant
Goblin Barrel Archers Goblin Gang The Log
Mini P.E.K.K.A
Archers Goblin Gang The Log Mega Knight Little Prince
Goblin Barrel
Goblin Gang Royal Giant Mega Knight
The Log
Royal Giant Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Archers Mini P.E.K.K.A Goblin Barrel The Log
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 1 8

Archers
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Goblin Gang
Archers Mini P.E.K.K.A The Log
Royal Giant
Mini P.E.K.K.A
The Log Archers Goblin Gang
Goblin Barrel
The Log
Mini P.E.K.K.A Archers Goblin Gang Mega Knight Little Prince
Mega Knight
Archers The Log
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Archers
Mini P.E.K.K.A Goblin Gang Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Archers Mega Knight
Archers Goblin Gang Little Prince
The Log Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Archers Mini P.E.K.K.A Mega Knight Little Prince
Archers Goblin Gang The Log Mega Knight
Archers Goblin Gang
Mini P.E.K.K.A Mega Knight Goblin Gang The Log
Mega Knight Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mega Knight Goblin Gang Mini P.E.K.K.A
Mega Knight Archers Goblin Gang The Log Little Prince
The Log Archers Mega Knight Little Prince
Mini P.E.K.K.A
Goblin Gang Mega Knight Archers Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers
Archers Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Goblin Gang
Mega Knight Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Goblin Gang
Archers Mega Knight
Goblin Gang Archers Mini P.E.K.K.A The Log Little Prince
Mega Knight Archers Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
Archers The Log
The Log
The Log
Goblin Gang Mini P.E.K.K.A
The Log
Archers
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Mega Knight Little Prince
The Log
The Log Mega Knight
The Log
Archers Little Prince
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Archers Goblin Gang
Archers
The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Goblin Gang The Log
The Log Mega Knight Little Prince
Mega Knight

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