My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Wall Breakers Miner
Giant Snowball
Archers Goblin Gang Wall Breakers Witch Miner
Zap
Archers Goblin Gang Wall Breakers Witch
Barbarian Barrel
Archers Goblin Gang Tesla Wall Breakers Witch
The Log
Archers Goblin Gang Wall Breakers Witch
Earthquake
Archers Goblin Gang Tesla Witch
Arrows
Archers Goblin Gang Wall Breakers Witch
Royal Delivery
Archers Goblin Gang Wall Breakers Witch P.E.K.K.A Miner
Fireball
Archers Goblin Gang Tesla Wall Breakers Witch
Poison
Archers Goblin Gang Witch
Lightning
Tesla Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Goblin Gang Miner Tesla Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Archers Goblin Gang Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Wall Breakers P.E.K.K.A Miner Mega Knight
Goblin Gang
Miner P.E.K.K.A
Tesla
Wall Breakers
Miner Archers Mega Knight
Witch
P.E.K.K.A Miner Mega Knight
P.E.K.K.A
Archers Goblin Gang Witch
Miner
Goblin Gang Wall Breakers Archers Witch Mega Knight
Mega Knight
Archers Wall Breakers Witch Miner

Defense Synergies 1 9

Archers
Goblin Gang Tesla Witch P.E.K.K.A Mega Knight
Goblin Gang
Tesla Archers P.E.K.K.A Miner
Tesla
Goblin Gang Archers
Wall Breakers
Witch
Archers Mega Knight
P.E.K.K.A
Archers Goblin Gang
Miner
Goblin Gang Mega Knight
Mega Knight
Archers Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
P.E.K.K.A Goblin Gang Tesla Witch Mega Knight
Goblin Gang Tesla Witch P.E.K.K.A Mega Knight Archers
Tesla Witch P.E.K.K.A Goblin Gang Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Archers Tesla Mega Knight
Tesla Archers Goblin Gang Witch
Tesla P.E.K.K.A Mega Knight
Tesla Witch P.E.K.K.A Goblin Gang
Goblin Gang Archers Tesla Miner Mega Knight
Archers Goblin Gang Witch Tesla Mega Knight
Tesla Archers Goblin Gang Witch
Tesla P.E.K.K.A Mega Knight Goblin Gang Witch
Mega Knight Goblin Gang Tesla Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla Mega Knight
Goblin Gang Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Goblin Gang Witch P.E.K.K.A
Tesla Mega Knight Archers Goblin Gang Witch
Witch Archers Tesla Mega Knight
P.E.K.K.A Tesla
Goblin Gang Mega Knight Archers Tesla Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Tesla Witch P.E.K.K.A
Archers Goblin Gang Tesla Miner Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Witch
Goblin Gang P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Goblin Gang Tesla Witch Mega Knight
Archers Goblin Gang Tesla Witch
Goblin Gang P.E.K.K.A Archers Tesla Witch
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Witch
Witch P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Mega Knight Tesla Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Goblin Gang Tesla Witch
Archers Tesla Witch Mega Knight
Goblin Gang Tesla Witch Archers P.E.K.K.A
Mega Knight Archers Tesla Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Mega Knight
Witch
Archers Witch
Miner
Goblin Gang
Miner
Archers
Miner
Witch
Mega Knight
Archers Mega Knight
Witch Miner Mega Knight
Mega Knight
Witch Mega Knight
Witch
Miner Witch
Witch Miner Mega Knight
Miner
Archers Witch
Witch
Miner Mega Knight
P.E.K.K.A Mega Knight
Archers Goblin Gang Witch
Archers Witch
Miner Goblin Gang Mega Knight
P.E.K.K.A Mega Knight
Goblin Gang Witch
Witch
Witch Miner Mega Knight

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