My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Gang Goblin Barrel Skeleton Army Witch
Zap
Archers Goblin Gang Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch Royal Ghost
The Log
Archers Goblin Gang Goblin Barrel Skeleton Army Witch
Earthquake
Archers Goblin Gang Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Gang Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Goblin Gang Valkyrie Goblin Barrel Skeleton Army Witch Royal Ghost
Fireball
Archers Goblin Gang Goblin Barrel Skeleton Army Witch
Poison
Archers Goblin Gang Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Gang Goblin Barrel Skeleton Army Royal Ghost Valkyrie Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Gang Goblin Barrel Skeleton Army

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Royal Ghost Mega Knight
Goblin Gang
Goblin Barrel Valkyrie Royal Ghost
Valkyrie
Archers Goblin Barrel Goblin Gang Witch Royal Ghost
Goblin Barrel
Goblin Gang Valkyrie Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Goblin Barrel
Witch
Valkyrie Royal Ghost Mega Knight
Royal Ghost
Archers Goblin Gang Valkyrie Goblin Barrel Witch Mega Knight
Mega Knight
Archers Goblin Barrel Witch Royal Ghost

Defense Synergies 1 10

Archers
Valkyrie Goblin Gang Skeleton Army Witch Mega Knight
Goblin Gang
Archers Valkyrie Skeleton Army
Valkyrie
Archers Goblin Gang Witch
Goblin Barrel
Skeleton Army
Archers Goblin Gang
Witch
Archers Valkyrie Royal Ghost Mega Knight
Royal Ghost
Witch Mega Knight
Mega Knight
Archers Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Goblin Gang Valkyrie Witch Mega Knight
Goblin Gang Skeleton Army Witch Mega Knight Archers Valkyrie
Skeleton Army Witch Goblin Gang Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Goblin Gang Skeleton Army Archers Valkyrie Royal Ghost Mega Knight
Archers Goblin Gang Witch
Valkyrie Mega Knight
Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Valkyrie Royal Ghost Mega Knight
Archers Goblin Gang Valkyrie Skeleton Army Witch Royal Ghost Mega Knight
Archers Goblin Gang Witch
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Mega Knight Goblin Gang Witch Royal Ghost
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mega Knight
Mega Knight Goblin Gang Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Archers Goblin Gang Skeleton Army Witch Royal Ghost
Valkyrie Witch Archers Royal Ghost Mega Knight
Goblin Gang Valkyrie Skeleton Army Royal Ghost Mega Knight Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Archers Witch Royal Ghost
Archers Goblin Gang Valkyrie Royal Ghost Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Witch
Goblin Gang Valkyrie Skeleton Army Mega Knight
Goblin Gang Valkyrie Skeleton Army Witch Mega Knight
Archers Goblin Gang Witch
Goblin Gang Skeleton Army Archers Valkyrie Witch
Mega Knight Valkyrie Skeleton Army
Mega Knight Valkyrie Skeleton Army Witch
Witch Goblin Gang Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Goblin Gang Valkyrie Witch
Archers Valkyrie Skeleton Army Witch Mega Knight
Goblin Gang Skeleton Army Witch Archers Valkyrie
Valkyrie Mega Knight Archers Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost
Royal Ghost
Valkyrie
Valkyrie Mega Knight
Witch
Archers Witch
Goblin Gang
Valkyrie
Archers
Witch
Mega Knight
Archers Mega Knight
Valkyrie Witch Mega Knight
Mega Knight
Valkyrie Witch Mega Knight
Witch
Witch Royal Ghost
Witch Mega Knight
Archers Witch
Witch
Mega Knight
Mega Knight
Archers Goblin Gang Skeleton Army Witch
Archers Witch
Goblin Gang Valkyrie Mega Knight
Mega Knight
Goblin Gang Witch
Witch
Witch Royal Ghost Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: