My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Cannon Cart Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Army Cannon Cart Inferno Dragon
Giant Snowball
Archers Goblin Gang Skeleton Army Inferno Dragon
Zap
Archers Goblin Gang Skeleton Army Cannon Cart Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Valkyrie Skeleton Army Cannon Cart
The Log
Archers Goblin Gang Skeleton Army Cannon Cart
Earthquake
Archers Goblin Gang Skeleton Army
Arrows
Archers Goblin Gang Skeleton Army
Royal Delivery
Archers Goblin Gang Valkyrie Skeleton Army Cannon Cart Inferno Dragon
Fireball
Archers Goblin Gang Skeleton Army Cannon Cart Inferno Dragon
Poison
Archers Goblin Gang Skeleton Army
Lightning
Valkyrie Cannon Cart Inferno Dragon
Rocket
Valkyrie Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Skeleton Army Valkyrie Inferno Dragon Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Gang Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Inferno Dragon Mega Knight
Goblin Gang
Valkyrie Cannon Cart
Valkyrie
Archers Cannon Cart Goblin Gang
Skeleton Army
Cannon Cart
Valkyrie The Log Goblin Gang
The Log
Cannon Cart Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Archers The Log

Defense Synergies 1 18

Archers
Valkyrie Goblin Gang Skeleton Army Cannon Cart The Log Mega Knight
Goblin Gang
Archers Valkyrie Skeleton Army Cannon Cart The Log Inferno Dragon
Valkyrie
Archers Goblin Gang Cannon Cart The Log
Skeleton Army
Archers Goblin Gang Cannon Cart The Log Inferno Dragon
Cannon Cart
Archers Goblin Gang Valkyrie Skeleton Army
The Log
Archers Goblin Gang Valkyrie Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Archers The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie The Log
Skeleton Army Inferno Dragon Goblin Gang Valkyrie Cannon Cart The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Archers Valkyrie Cannon Cart Inferno Dragon
Skeleton Army Inferno Dragon Goblin Gang Valkyrie Cannon Cart Mega Knight
Valkyrie Skeleton Army The Log Mega Knight
Goblin Gang Skeleton Army The Log Archers Valkyrie Cannon Cart Mega Knight
Inferno Dragon Archers Goblin Gang
Valkyrie Cannon Cart The Log Mega Knight
Inferno Dragon Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Archers Valkyrie Cannon Cart Mega Knight
Archers Goblin Gang Valkyrie Skeleton Army Cannon Cart The Log Mega Knight
Inferno Dragon Archers Goblin Gang
Skeleton Army Mega Knight Goblin Gang Valkyrie Cannon Cart The Log
Valkyrie Skeleton Army Mega Knight Goblin Gang Cannon Cart The Log
Skeleton Army Inferno Dragon Goblin Gang Cannon Cart Mega Knight
Skeleton Army Goblin Gang The Log Inferno Dragon Mega Knight
Mega Knight Goblin Gang Valkyrie Skeleton Army Cannon Cart
Valkyrie Mega Knight Archers Goblin Gang Skeleton Army Cannon Cart The Log
Valkyrie The Log Archers Cannon Cart Inferno Dragon Mega Knight
Cannon Cart Inferno Dragon
Goblin Gang Valkyrie Skeleton Army Mega Knight Archers Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Mega Knight Archers Cannon Cart
Archers Goblin Gang Valkyrie Cannon Cart The Log Inferno Dragon Mega Knight
Goblin Gang Skeleton Army Mega Knight Valkyrie Cannon Cart The Log
Goblin Gang Valkyrie Skeleton Army Mega Knight Cannon Cart The Log
Goblin Gang Valkyrie Skeleton Army Cannon Cart Inferno Dragon Mega Knight
Archers Goblin Gang
Goblin Gang Skeleton Army Archers Valkyrie Cannon Cart
Mega Knight Valkyrie Skeleton Army Cannon Cart Inferno Dragon
Mega Knight Valkyrie Skeleton Army Cannon Cart The Log Inferno Dragon
Goblin Gang Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Cannon Cart
Skeleton Army Mega Knight Valkyrie The Log
Skeleton Army Cannon Cart Mega Knight Goblin Gang Valkyrie
Archers Valkyrie Skeleton Army Cannon Cart Mega Knight
Goblin Gang Skeleton Army Archers Valkyrie Cannon Cart The Log Inferno Dragon
Valkyrie Mega Knight Archers Cannon Cart The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
Cannon Cart The Log
Cannon Cart Valkyrie The Log
Valkyrie The Log Mega Knight
Archers The Log
The Log
The Log
Goblin Gang
Valkyrie Cannon Cart The Log
Archers
Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log Mega Knight
Archers The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Cannon Cart The Log
The Log Valkyrie Mega Knight
Inferno Dragon
The Log
The Log Mega Knight
The Log
Archers
The Log Mega Knight
Mega Knight
The Log
Archers Goblin Gang Skeleton Army Cannon Cart
Archers
The Log
Goblin Gang Valkyrie Cannon Cart Mega Knight
The Log
Cannon Cart Mega Knight
Goblin Gang The Log
Cannon Cart The Log Mega Knight
Cannon Cart Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: