My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Goblin Hut Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Hut Witch Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Curse Ram Rider
Giant Snowball
Bats Archers Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Zap
Bats Archers Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Barbarian Barrel
Archers Goblin Gang Goblin Hut Goblin Curse Witch
The Log
Archers Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Earthquake
Archers Goblin Gang Goblin Hut Witch
Arrows
Bats Archers Goblin Gang Goblin Hut Goblin Curse Witch
Royal Delivery
Bats Archers Goblin Gang Goblin Hut Witch Ram Rider
Fireball
Archers Goblin Gang Goblin Hut Witch Ram Rider
Poison
Bats Archers Goblin Gang Goblin Hut Goblin Curse Witch
Lightning
Goblin Hut Witch Ram Rider Goblinstein
Rocket
Goblin Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Curse Archers Goblin Gang Goblin Hut Witch Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Goblin Curse Archers Goblin Gang

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ram Rider
Archers
Goblin Hut Ram Rider
Goblin Gang
Goblin Hut
Goblin Hut
Archers Goblin Gang Ram Rider
Goblin Curse
Witch
Ram Rider
Ram Rider
Bats Archers Goblin Hut Witch Goblinstein
Goblinstein
Ram Rider

Defense Synergies 0 4

Bats
Archers
Goblin Gang Goblin Hut Witch
Goblin Gang
Archers Goblin Hut
Goblin Hut
Archers Goblin Gang
Goblin Curse
Witch
Archers
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Ram Rider
Bats Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Goblin Gang Goblin Hut Witch Ram Rider Bats Archers Goblin Curse
Goblin Hut Witch Bats Goblin Gang Goblin Curse Ram Rider
Goblin Gang Bats Archers
Bats Ram Rider Archers Goblin Gang Goblin Hut Goblin Curse Witch
Ram Rider
Witch Goblin Gang Goblin Hut Goblin Curse
Goblin Gang Archers
Bats Archers Goblin Gang Goblin Curse Witch Goblin Hut Ram Rider
Bats Archers Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Goblin Hut Bats Goblin Gang Goblin Curse Witch Ram Rider
Bats Goblin Gang Goblin Hut Goblin Curse Witch
Goblin Gang Goblin Hut Goblin Curse Ram Rider
Goblin Gang Goblin Hut Goblin Curse Ram Rider Goblinstein
Bats Goblin Gang Goblin Hut Witch
Bats Archers Goblin Gang Goblin Hut Witch Ram Rider
Witch Bats Archers Goblin Hut Goblin Curse Ram Rider
Goblin Hut Goblin Curse Ram Rider
Goblin Gang Bats Archers Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Goblin Hut Witch
Archers Goblin Gang
Goblin Gang Bats Goblin Hut Witch Ram Rider
Goblin Gang Bats Ram Rider
Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Goblinstein Bats Archers Goblin Gang Goblin Hut Goblin Curse Witch Ram Rider
Goblin Gang Bats Archers Goblin Hut Witch Ram Rider
Goblin Curse
Goblinstein Bats Goblin Hut Witch
Witch Goblin Gang Goblin Hut Goblin Curse
Bats Goblin Hut Witch
Goblin Gang Goblin Curse Witch Ram Rider
Archers Goblin Curse Witch
Goblin Gang Goblin Hut Witch Bats Archers Goblinstein
Bats Archers Goblin Hut Goblin Curse Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Curse Ram Rider
Goblin Hut
Goblin Curse Goblinstein
Goblinstein Bats Goblin Curse Witch Ram Rider
Archers Witch
Goblin Curse Ram Rider
Ram Rider
Bats Goblin Gang
Ram Rider
Archers Goblin Curse
Goblin Hut
Goblin Hut
Goblin Hut Witch
Goblin Hut
Bats
Archers
Goblin Curse Witch
Goblin Curse Witch Goblinstein
Witch
Witch Ram Rider
Witch Ram Rider
Goblin Curse
Bats Archers Goblin Curse Witch
Bats Goblin Hut Witch Goblinstein
Goblin Curse
Bats Archers Goblin Gang Goblin Hut Witch Goblinstein
Archers Goblin Curse Witch Ram Rider
Goblin Gang
Bats Goblin Gang Witch
Bats Witch
Witch

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