My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Goblin Giant P.E.K.K.A Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Prince
Giant Snowball
Archers Guards
Zap
Archers Guards Prince Goblin Giant
Barbarian Barrel
Archers Guards Ice Wizard
The Log
Archers Guards Prince
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Prince P.E.K.K.A Ice Wizard
Fireball
Archers Ice Wizard
Poison
Archers Guards Ice Wizard
Lightning
Prince Ice Wizard Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Ice Wizard Prince Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Prince Goblin Giant P.E.K.K.A
Guards
The Log
Prince
Archers The Log Ice Wizard
Goblin Giant
Archers The Log Ice Wizard
P.E.K.K.A
Archers The Log Ice Wizard
The Log
Guards Prince Goblin Giant P.E.K.K.A
Ice Wizard
Prince Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 2 12

Archers
Guards Goblin Giant P.E.K.K.A The Log Ice Wizard
Guards
Archers Prince The Log Ice Wizard
Prince
The Log Guards Ice Wizard
Goblin Giant
Archers The Log
P.E.K.K.A
The Log Archers Ice Wizard
The Log
Prince P.E.K.K.A Archers Guards Goblin Giant Ice Wizard
Ice Wizard
Archers Guards Prince P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
P.E.K.K.A Prince The Log Ice Wizard
Prince P.E.K.K.A Archers Ice Wizard
Prince P.E.K.K.A Guards Ice Wizard
Prince P.E.K.K.A The Log
The Log Archers Guards Ice Wizard
Archers Ice Wizard
Goblin Giant P.E.K.K.A The Log
P.E.K.K.A Prince Ice Wizard
Guards Archers Prince Ice Wizard
Archers Guards Ice Wizard Goblin Giant The Log
Archers Ice Wizard
Prince P.E.K.K.A Guards The Log Ice Wizard
Guards Prince P.E.K.K.A The Log
P.E.K.K.A Prince
Prince P.E.K.K.A The Log
Prince P.E.K.K.A
Archers Guards Prince The Log Ice Wizard
The Log Archers Guards Ice Wizard
P.E.K.K.A Prince
Archers Guards Prince Goblin Giant P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Prince P.E.K.K.A
Archers Prince The Log
Guards P.E.K.K.A Prince Goblin Giant The Log
Guards Prince P.E.K.K.A Goblin Giant The Log
P.E.K.K.A Guards Prince Goblin Giant
Archers Goblin Giant Ice Wizard
Guards Prince P.E.K.K.A Archers Goblin Giant Ice Wizard
P.E.K.K.A Prince Goblin Giant
P.E.K.K.A Prince The Log
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards Prince
P.E.K.K.A Guards Prince Goblin Giant The Log
Prince P.E.K.K.A Guards Goblin Giant
Archers
Guards Archers Prince Goblin Giant P.E.K.K.A The Log
Archers P.E.K.K.A The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log Ice Wizard
Goblin Giant The Log
Guards Prince The Log
The Log
Goblin Giant Ice Wizard
Archers The Log
The Log Ice Wizard
The Log
Guards Prince
Prince The Log
Archers
The Log
Prince The Log
The Log
The Log
Archers Prince The Log
The Log
Prince The Log
Prince The Log
The Log
The Log Ice Wizard
The Log Ice Wizard
Prince The Log
The Log
Archers Ice Wizard
Guards
The Log
P.E.K.K.A Prince
The Log
Archers Guards Prince
Archers Ice Wizard
The Log
Prince
The Log
Prince P.E.K.K.A
Guards The Log
Prince Goblin Giant The Log
Prince P.E.K.K.A

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