My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers Prince Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Prince
Giant Snowball
Archers Three Musketeers Lumberjack
Zap
Archers Three Musketeers Prince
Barbarian Barrel
Archers Heal Spirit Three Musketeers Lumberjack
The Log
Archers Heal Spirit Three Musketeers Prince Lumberjack
Earthquake
Archers Elixir Collector
Arrows
Archers Heal Spirit
Royal Delivery
Archers Heal Spirit Three Musketeers Prince Lumberjack
Fireball
Archers Elixir Collector Three Musketeers Lumberjack
Poison
Archers Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Prince Lumberjack Monk
Rocket
Elixir Collector Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Collector Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Archers Lumberjack Prince Monk Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Rage Archers Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Prince Lumberjack
Heal Spirit
Prince Archers Three Musketeers Lumberjack
Elixir Collector
Three Musketeers
Heal Spirit Rage Monk
Rage
Three Musketeers Prince
Prince
Heal Spirit Archers Rage Lumberjack
Lumberjack
Archers Heal Spirit Prince
Monk
Three Musketeers

Defense Synergies 0 1

Archers
Lumberjack
Heal Spirit
Elixir Collector
Three Musketeers
Rage
Prince
Lumberjack
Archers
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Three Musketeers Prince Monk
Three Musketeers Prince Lumberjack Archers
Three Musketeers Prince Lumberjack Monk
Prince Lumberjack Monk
Archers Lumberjack
Three Musketeers Archers
Monk
Three Musketeers Prince Lumberjack
Archers Prince Lumberjack
Archers Lumberjack
Three Musketeers Archers
Prince Lumberjack Three Musketeers
Three Musketeers Prince Lumberjack
Three Musketeers Prince Lumberjack
Monk Three Musketeers Prince Lumberjack
Three Musketeers Prince Lumberjack
Archers Three Musketeers Prince Lumberjack
Archers Lumberjack
Three Musketeers Prince Lumberjack
Archers Prince Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Prince
Archers Prince Lumberjack Monk
Lumberjack Prince
Prince Lumberjack Monk
Three Musketeers Prince Lumberjack
Archers Three Musketeers Monk
Prince Archers Lumberjack
Prince Lumberjack
Prince Monk
Three Musketeers
Prince Lumberjack
Monk Prince
Prince Three Musketeers Lumberjack
Archers Three Musketeers
Archers Three Musketeers Prince Lumberjack Monk
Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk
Prince
Monk
Archers
Monk
Three Musketeers Prince Lumberjack
Monk Prince
Monk Archers
Three Musketeers
Monk
Prince
Three Musketeers
Three Musketeers
Monk Three Musketeers
Archers Three Musketeers Prince Monk
Monk
Prince Monk
Prince Monk
Monk
Monk
Prince Monk
Archers
Monk
Prince
Monk
Archers Prince
Archers Three Musketeers Monk
Three Musketeers Prince Lumberjack
Monk
Three Musketeers Prince
Prince Monk
Prince
Monk

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