My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Bats Archers Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Bats Archers Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Archers Goblin Barrel Skeleton Army Magic Archer
The Log
Archers Hog Rider Goblin Barrel Skeleton Army
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Archers Goblin Barrel Skeleton Army
Royal Delivery
Bats Archers Hog Rider Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Fireball
Archers Hog Rider Goblin Barrel Skeleton Army Inferno Dragon Magic Archer
Poison
Bats Archers Skeleton Army Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Barrel Skeleton Army Hog Rider Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel Inferno Dragon
Archers
Hog Rider Inferno Dragon
Hog Rider
Bats The Log Archers Goblin Barrel Magic Archer
Goblin Barrel
Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Magic Archer
Inferno Dragon
Bats Archers
Magic Archer
Hog Rider The Log

Defense Synergies 0 9

Bats
The Log Inferno Dragon
Archers
Skeleton Army The Log
Hog Rider
Goblin Barrel
Skeleton Army
Archers The Log Inferno Dragon Magic Archer
The Log
Bats Archers Skeleton Army Inferno Dragon Magic Archer
Inferno Dragon
Bats Skeleton Army The Log
Magic Archer
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Skeleton Army Inferno Dragon Bats The Log
Skeleton Army Bats Archers Inferno Dragon
Skeleton Army Inferno Dragon Bats
Skeleton Army The Log
Skeleton Army The Log Bats Archers Magic Archer
Bats Inferno Dragon Archers Magic Archer
The Log Magic Archer
Inferno Dragon Skeleton Army
Skeleton Army Archers
Bats Archers Skeleton Army The Log Magic Archer
Inferno Dragon Bats Archers Magic Archer
Skeleton Army Bats The Log
Skeleton Army Bats The Log Magic Archer
Skeleton Army Inferno Dragon
Skeleton Army The Log Inferno Dragon
Bats Skeleton Army
Bats Archers Skeleton Army The Log Magic Archer
The Log Bats Archers Inferno Dragon Magic Archer
Inferno Dragon
Skeleton Army Bats Archers The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers
Archers The Log Inferno Dragon Magic Archer
Skeleton Army Bats The Log
Skeleton Army Bats The Log
Skeleton Army Inferno Dragon
Bats Archers Magic Archer
Skeleton Army Bats Archers
Skeleton Army Inferno Dragon
Bats Skeleton Army The Log Inferno Dragon Magic Archer
Skeleton Army Inferno Dragon
Inferno Dragon Bats
Skeleton Army The Log
Skeleton Army
Archers Skeleton Army Magic Archer
Skeleton Army Bats Archers The Log Inferno Dragon Magic Archer
Bats Archers The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer
Bats Magic Archer
Archers The Log Magic Archer
The Log Magic Archer
The Log
Bats
The Log Magic Archer
Archers Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Bats
Archers The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Magic Archer
Inferno Dragon
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Archers Magic Archer
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Archers Skeleton Army Magic Archer
Archers Magic Archer
The Log
Magic Archer
The Log Magic Archer
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer

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