My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Drill Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Elite Barbarians Goblin Drill Skeleton King
Giant Snowball
Archers Minion Horde Goblin Drill Skeleton King
Zap
Archers Minion Horde Goblin Drill Skeleton King
Barbarian Barrel
Archers Elite Barbarians Valkyrie Goblin Drill Skeleton King
The Log
Archers Elite Barbarians Goblin Drill Skeleton King
Earthquake
Archers Goblin Drill Skeleton King
Arrows
Archers Minion Horde Goblin Drill Skeleton King
Royal Delivery
Archers Minion Horde Elite Barbarians Valkyrie Goblin Drill Skeleton King
Fireball
Archers Minion Horde Elite Barbarians Goblin Drill Skeleton King
Poison
Archers Minion Horde Goblin Drill Skeleton King
Lightning
Elite Barbarians Valkyrie Skeleton King
Rocket
Minion Horde Elite Barbarians Valkyrie Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Drill Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Valkyrie Goblin Drill Skeleton King Minion Horde Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Archers Valkyrie Goblin Drill

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Golem
Minion Horde
Mirror Golem
Elite Barbarians
Valkyrie Archers
Valkyrie
Archers Elite Barbarians
Mirror
Minion Horde
Goblin Drill
Golem Skeleton King
Golem
Archers Minion Horde Goblin Drill Skeleton King
Skeleton King
Goblin Drill Golem

Defense Synergies 3 4

Archers
Valkyrie Goblin Drill Skeleton King
Minion Horde
Mirror
Elite Barbarians
Valkyrie
Valkyrie
Archers Elite Barbarians Mirror Goblin Drill
Mirror
Minion Horde Valkyrie
Goblin Drill
Archers Valkyrie
Golem
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Minion Horde Elite Barbarians Valkyrie Goblin Drill
Minion Horde Archers Elite Barbarians Valkyrie Goblin Drill
Minion Horde Elite Barbarians Valkyrie Goblin Drill Skeleton King
Elite Barbarians Valkyrie
Archers Valkyrie
Minion Horde Archers
Valkyrie
Minion Horde Elite Barbarians Goblin Drill Skeleton King
Elite Barbarians Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Goblin Drill Skeleton King
Minion Horde Archers
Minion Horde Goblin Drill Elite Barbarians Valkyrie
Valkyrie Minion Horde Goblin Drill Skeleton King
Elite Barbarians Minion Horde Goblin Drill Skeleton King
Minion Horde Elite Barbarians Goblin Drill
Minion Horde Elite Barbarians Valkyrie Goblin Drill
Archers Minion Horde Elite Barbarians Valkyrie Goblin Drill
Valkyrie Goblin Drill Archers
Elite Barbarians Goblin Drill
Valkyrie Archers Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Elite Barbarians
Archers Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Valkyrie Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie Goblin Drill
Archers Minion Horde
Archers Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Minion Horde Goblin Drill
Minion Horde Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Skeleton King
Archers Minion Horde Valkyrie
Elite Barbarians Archers Minion Horde Valkyrie Goblin Drill Skeleton King
Valkyrie Archers Minion Horde Elite Barbarians Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Goblin Drill
Minion Horde Goblin Drill
Valkyrie
Minion Horde Valkyrie
Minion Horde
Archers Minion Horde
Minion Horde Elite Barbarians
Minion Horde Valkyrie
Archers
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Goblin Drill
Minion Horde
Minion Horde
Archers
Valkyrie
Minion Horde
Minion Horde Goblin Drill
Valkyrie
Minion Horde
Elite Barbarians Archers Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde Archers
Archers
Minion Horde Valkyrie
Skeleton King
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton King

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