My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Executioner Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Executioner
The Log
Archers Mini P.E.K.K.A Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Executioner Ram Rider
Fireball
Archers Executioner Ram Rider
Poison
Archers Executioner
Lightning
Ice Golem Mini P.E.K.K.A Executioner Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Rage Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Archers Earthquake Void Mini P.E.K.K.A Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Archers Earthquake

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Mini P.E.K.K.A Ram Rider
Ice Golem
Archers Mini P.E.K.K.A Executioner Ram Rider
Earthquake
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Archers Ice Golem Earthquake Rage Ram Rider
Rage
Mini P.E.K.K.A
Void
Executioner
Ice Golem
Ram Rider
Archers Ice Golem Earthquake Mini P.E.K.K.A

Defense Synergies 1 7

Archers
Ice Golem Mini P.E.K.K.A
Ice Golem
Archers Earthquake Mini P.E.K.K.A Executioner
Earthquake
Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Ice Golem Earthquake Executioner Ram Rider
Rage
Void
Executioner
Ice Golem Mini P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Void Executioner Ram Rider
Mini P.E.K.K.A Executioner Ram Rider
Mini P.E.K.K.A Ram Rider Archers Void Executioner
Mini P.E.K.K.A Ram Rider
Earthquake Mini P.E.K.K.A
Archers Earthquake Executioner
Ram Rider Archers Void Executioner
Earthquake Ice Golem Void Ram Rider
Mini P.E.K.K.A
Archers Ice Golem Mini P.E.K.K.A
Archers Executioner Ice Golem Earthquake Ram Rider
Executioner Archers Ram Rider
Mini P.E.K.K.A Earthquake Ram Rider
Executioner Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Executioner
Archers Executioner Ram Rider
Earthquake Executioner Archers Ice Golem Ram Rider
Mini P.E.K.K.A Ram Rider
Archers Earthquake Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Ice Golem Void
Void Archers Ice Golem Mini P.E.K.K.A Executioner
Ice Golem Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Ice Golem Ram Rider
Mini P.E.K.K.A Executioner Ram Rider
Executioner Archers Ice Golem Ram Rider
Mini P.E.K.K.A Archers Ice Golem Void Ram Rider
Mini P.E.K.K.A
Void Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Void
Mini P.E.K.K.A Ice Golem Executioner Ram Rider
Archers Executioner
Archers Ice Golem Mini P.E.K.K.A Executioner
Executioner Archers Ice Golem Earthquake Mini P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Ice Golem
Void Executioner Ram Rider
Earthquake Void
Earthquake Ice Golem Void
Executioner Earthquake
Executioner Ice Golem Ram Rider
Archers Earthquake Executioner
Earthquake Ice Golem Executioner Ram Rider
Void Ram Rider
Mini P.E.K.K.A Void
Void Earthquake Ram Rider
Void Archers Executioner
Earthquake Ice Golem Void Executioner
Earthquake Void
Earthquake Ice Golem
Earthquake Executioner
Earthquake Executioner
Earthquake
Mini P.E.K.K.A
Void Archers Earthquake Mini P.E.K.K.A Executioner
Earthquake Void
Earthquake Void
Void
Void
Earthquake Void
Ice Golem Earthquake Executioner
Void Earthquake Executioner Ram Rider
Void Ram Rider
Void
Archers Ice Golem Void Executioner
Void
Mini P.E.K.K.A Void
Void Earthquake
Void
Earthquake
Earthquake Archers Void
Archers Executioner Ram Rider
Void Mini P.E.K.K.A Executioner
Ice Golem Earthquake Executioner
Void
Executioner
Void Executioner
Void Executioner
Void
Void

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