My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Ice Golem Tombstone Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider
Zap
Archers Firecracker Tombstone
Barbarian Barrel
Archers Firecracker Tombstone Electro Wizard
The Log
Archers Firecracker Tombstone Hog Rider
Earthquake
Archers Firecracker Tombstone Hog Rider
Arrows
Archers Firecracker Tombstone
Royal Delivery
Archers Firecracker Hog Rider Electro Wizard
Fireball
Archers Firecracker Tombstone Hog Rider Electro Wizard
Poison
Archers Firecracker Tombstone Electro Wizard
Lightning
Ice Golem Tombstone Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Barbarian Barrel Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Barbarian Barrel Archers Firecracker Tombstone Tornado Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Barbarian Barrel Archers Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Hog Rider Barbarian Barrel
Firecracker
Hog Rider Ice Golem Barbarian Barrel Tornado
Ice Golem
Archers Hog Rider Firecracker Barbarian Barrel Electro Wizard
Tombstone
Hog Rider
Firecracker Ice Golem Archers Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Archers Firecracker Ice Golem Hog Rider Tornado
Tornado
Firecracker Hog Rider Barbarian Barrel
Electro Wizard
Ice Golem Hog Rider

Defense Synergies 3 16

Archers
Ice Golem Barbarian Barrel Firecracker Tombstone Tornado Electro Wizard
Firecracker
Ice Golem Archers Tombstone Barbarian Barrel Tornado Electro Wizard
Ice Golem
Archers Firecracker Barbarian Barrel Tornado Electro Wizard
Tombstone
Archers Firecracker Barbarian Barrel Electro Wizard
Hog Rider
Barbarian Barrel
Archers Firecracker Ice Golem Tombstone Tornado Electro Wizard
Tornado
Archers Firecracker Ice Golem Barbarian Barrel Electro Wizard
Electro Wizard
Archers Firecracker Ice Golem Tombstone Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Tombstone Barbarian Barrel Electro Wizard
Firecracker Tombstone Electro Wizard
Tornado Archers Tombstone Electro Wizard
Firecracker Tombstone Electro Wizard
Firecracker Tombstone Barbarian Barrel Tornado
Barbarian Barrel Tornado Archers Firecracker Electro Wizard
Tornado Electro Wizard Archers Firecracker Tombstone
Ice Golem Barbarian Barrel Electro Wizard
Tombstone Tornado
Tornado Archers Firecracker Ice Golem Barbarian Barrel Electro Wizard
Archers Electro Wizard Firecracker Ice Golem Tombstone Barbarian Barrel Tornado
Archers Firecracker Tornado Electro Wizard
Tombstone Electro Wizard
Firecracker Tombstone Barbarian Barrel Tornado Electro Wizard
Tombstone Electro Wizard
Tornado Electro Wizard
Firecracker Tombstone Tornado Electro Wizard
Tombstone Archers Firecracker Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel Tornado Archers Firecracker Ice Golem Tombstone Electro Wizard
Tornado Electro Wizard
Archers Firecracker Barbarian Barrel Electro Wizard
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Tombstone Barbarian Barrel Electro Wizard
Electro Wizard Archers Firecracker Ice Golem Barbarian Barrel
Tombstone Ice Golem Electro Wizard
Ice Golem Barbarian Barrel Tornado Electro Wizard
Tombstone
Firecracker Archers Ice Golem Tornado Electro Wizard
Archers Ice Golem Tombstone Electro Wizard
Electro Wizard Firecracker Ice Golem Tombstone Barbarian Barrel Tornado
Tombstone
Tombstone
Tornado Electro Wizard
Ice Golem Tombstone
Archers Firecracker
Tombstone Electro Wizard Archers Firecracker Ice Golem Barbarian Barrel Tornado
Archers Firecracker Ice Golem Barbarian Barrel Electro Wizard
Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Ice Golem Tornado
Archers Firecracker Tornado
Firecracker Ice Golem Barbarian Barrel Tornado
Firecracker Tornado
Tornado Electro Wizard
Firecracker Barbarian Barrel Tornado Electro Wizard
Archers Firecracker Tornado
Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Ice Golem Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Barbarian Barrel Tornado
Archers Firecracker Barbarian Barrel Electro Wizard
Firecracker Barbarian Barrel Tornado
Tornado
Tornado
Barbarian Barrel
Firecracker Ice Golem Tornado Barbarian Barrel
Firecracker Barbarian Barrel Tornado Electro Wizard
Tornado
Firecracker Barbarian Barrel Tornado
Archers Firecracker Ice Golem Tornado Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard Archers Tombstone Barbarian Barrel
Archers Firecracker Tornado Electro Wizard
Barbarian Barrel
Firecracker Electro Wizard
Firecracker Ice Golem
Tornado
Firecracker
Firecracker Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Barbarian Barrel Tornado Electro Wizard
Firecracker

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