My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Hunter Witch Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Cannon Witch Ram Rider
Zap
Archers Cannon Witch Ram Rider
Barbarian Barrel
Archers Knight Cannon Hunter Witch Royal Ghost
The Log
Archers Cannon Hunter Witch Ram Rider
Earthquake
Archers Cannon Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Hunter Witch Royal Ghost Ram Rider
Fireball
Archers Cannon Hunter Witch Ram Rider
Poison
Archers Cannon Hunter Witch
Lightning
Knight Cannon Hunter Witch Ram Rider
Rocket
Hunter Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Knight Cannon Royal Ghost Hunter Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Knight Cannon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Barbarian Barrel Royal Ghost Ram Rider
Knight
Archers Barbarian Barrel Hunter Witch Ram Rider
Cannon
Barbarian Barrel
Archers Knight Hunter Ram Rider
Hunter
Knight Barbarian Barrel Ram Rider
Witch
Knight Royal Ghost Ram Rider
Royal Ghost
Archers Witch Ram Rider
Ram Rider
Archers Knight Barbarian Barrel Hunter Witch Royal Ghost

Defense Synergies 4 12

Archers
Knight Barbarian Barrel Cannon Witch
Knight
Archers Cannon Hunter Barbarian Barrel Witch
Cannon
Knight Archers Barbarian Barrel Hunter Witch Royal Ghost
Barbarian Barrel
Archers Knight Cannon Hunter Witch
Hunter
Knight Cannon Barbarian Barrel Ram Rider
Witch
Archers Knight Cannon Barbarian Barrel Royal Ghost
Royal Ghost
Cannon Witch
Ram Rider
Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Barbarian Barrel Ram Rider
Hunter Knight Cannon Witch Ram Rider
Cannon Hunter Witch Ram Rider Archers Knight
Cannon Hunter Witch Knight Ram Rider
Barbarian Barrel
Barbarian Barrel Archers Cannon Hunter Royal Ghost
Hunter Ram Rider Archers Cannon Witch
Cannon Barbarian Barrel Ram Rider
Cannon Hunter Witch
Knight Archers Cannon Barbarian Barrel Hunter Royal Ghost
Archers Witch Knight Cannon Barbarian Barrel Hunter Royal Ghost Ram Rider
Hunter Archers Witch Ram Rider
Cannon Hunter Knight Witch Ram Rider
Cannon Barbarian Barrel Hunter Witch Royal Ghost
Knight Cannon Hunter Ram Rider
Cannon Hunter Ram Rider
Knight Cannon Hunter Witch
Cannon Archers Knight Barbarian Barrel Hunter Witch Royal Ghost Ram Rider
Barbarian Barrel Hunter Witch Archers Knight Cannon Royal Ghost Ram Rider
Cannon Hunter Ram Rider
Royal Ghost Archers Knight Cannon Barbarian Barrel Hunter Witch
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel Witch Royal Ghost
Archers Knight Barbarian Barrel Hunter Royal Ghost
Knight Hunter Witch Ram Rider
Hunter Knight Barbarian Barrel Ram Rider
Knight Cannon Hunter Witch Ram Rider
Archers Hunter Witch Ram Rider
Archers Knight Hunter Witch Ram Rider
Knight Hunter
Knight Barbarian Barrel Witch
Witch Cannon
Knight Hunter Witch
Knight Cannon Hunter Witch Ram Rider
Archers Cannon Witch
Witch Archers Knight Barbarian Barrel Hunter
Archers Cannon Barbarian Barrel Hunter Witch Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Ram Rider
Barbarian Barrel
Knight Barbarian Barrel
Barbarian Barrel
Hunter Witch Ram Rider
Archers Witch
Barbarian Barrel Hunter Ram Rider
Ram Rider
Knight Barbarian Barrel Ram Rider
Archers
Knight Barbarian Barrel Hunter
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter Witch
Barbarian Barrel
Barbarian Barrel
Archers Barbarian Barrel Hunter
Barbarian Barrel Witch
Barbarian Barrel
Barbarian Barrel Hunter Witch
Witch
Barbarian Barrel Hunter Witch Royal Ghost Ram Rider
Witch Ram Rider
Barbarian Barrel
Archers Hunter Witch
Witch
Hunter
Archers Barbarian Barrel Witch
Archers Hunter Witch Ram Rider
Barbarian Barrel
Knight Hunter
Witch
Witch
Barbarian Barrel Witch Royal Ghost

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