My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Musketeer Hog Rider Witch
Zap
Archers Cannon Witch
Barbarian Barrel
Archers Knight Cannon Musketeer Witch
The Log
Archers Cannon Mini P.E.K.K.A Musketeer Hog Rider Witch
Earthquake
Archers Cannon Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Mini P.E.K.K.A Musketeer Hog Rider Witch
Fireball
Archers Cannon Musketeer Hog Rider Witch
Poison
Archers Cannon Musketeer Witch
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Cannon Fireball Mini P.E.K.K.A Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Cannon Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Hog Rider
Knight
Archers Musketeer Hog Rider Fireball Witch
Cannon
Fireball
Hog Rider Knight
Mini P.E.K.K.A
Archers Musketeer Hog Rider
Musketeer
Knight Hog Rider Mini P.E.K.K.A
Hog Rider
Knight Fireball Musketeer Archers Mini P.E.K.K.A Witch
Witch
Knight Hog Rider

Defense Synergies 4 13

Archers
Knight Cannon Mini P.E.K.K.A Witch
Knight
Archers Cannon Musketeer Fireball Mini P.E.K.K.A Witch
Cannon
Knight Musketeer Archers Fireball Mini P.E.K.K.A Witch
Fireball
Knight Cannon Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Archers Knight Cannon Fireball Musketeer Witch
Musketeer
Knight Cannon Fireball Mini P.E.K.K.A
Hog Rider
Witch
Archers Knight Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Knight Cannon Musketeer Witch
Cannon Mini P.E.K.K.A Witch Archers Knight Musketeer
Cannon Mini P.E.K.K.A Witch Knight Musketeer
Fireball Mini P.E.K.K.A
Fireball Archers Cannon Musketeer
Musketeer Archers Cannon Fireball Witch
Cannon Fireball Musketeer
Cannon Mini P.E.K.K.A Witch Musketeer
Knight Archers Cannon Mini P.E.K.K.A Musketeer
Archers Witch Knight Cannon Fireball Musketeer
Musketeer Archers Fireball Witch
Cannon Mini P.E.K.K.A Knight Fireball Musketeer Witch
Fireball Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight Cannon
Cannon Fireball Mini P.E.K.K.A
Knight Cannon Fireball Mini P.E.K.K.A Musketeer Witch
Cannon Fireball Archers Knight Musketeer Witch
Witch Archers Knight Cannon Fireball Musketeer
Mini P.E.K.K.A Cannon Musketeer
Archers Knight Cannon Fireball Mini P.E.K.K.A Musketeer Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Witch
Fireball Archers Knight Mini P.E.K.K.A Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Knight Fireball Musketeer
Knight Cannon Mini P.E.K.K.A Musketeer Witch
Fireball Archers Musketeer Witch
Mini P.E.K.K.A Archers Knight Fireball Musketeer Witch
Mini P.E.K.K.A Knight
Knight Fireball Mini P.E.K.K.A Witch
Witch Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer Witch
Fireball
Mini P.E.K.K.A Knight Cannon Fireball Witch
Archers Cannon Fireball Musketeer Witch
Witch Archers Knight Fireball Mini P.E.K.K.A Musketeer
Archers Cannon Fireball Mini P.E.K.K.A Musketeer Witch
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer
Fireball
Fireball Musketeer Witch
Archers Musketeer Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Witch
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer
Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Witch
Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Archers Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Archers Fireball Musketeer Witch
Fireball Archers Musketeer Witch
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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