My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel
Giant Snowball
Archers Cannon Hog Rider Goblin Barrel
Zap
Archers Cannon Firecracker Goblin Barrel
Barbarian Barrel
Archers Knight Cannon Firecracker Goblin Barrel
The Log
Archers Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Archers Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Archers Firecracker Goblin Barrel
Royal Delivery
Archers Knight Firecracker Hog Rider Goblin Barrel
Fireball
Archers Cannon Firecracker Hog Rider Goblin Barrel
Poison
Archers Cannon Firecracker
Lightning
Knight Cannon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Cannon Firecracker Goblin Barrel Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Cannon

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Firecracker Hog Rider Goblin Barrel Fireball The Log
Cannon
Firecracker
Knight Hog Rider Goblin Barrel
Fireball
Hog Rider Knight The Log
Hog Rider
Knight Firecracker Fireball The Log Archers Goblin Barrel
Goblin Barrel
Knight Firecracker Hog Rider
The Log
Hog Rider Knight Fireball

Defense Synergies 6 7

Archers
Knight Cannon Firecracker The Log
Knight
Archers Cannon Firecracker Fireball The Log
Cannon
Knight The Log Archers Firecracker Fireball
Firecracker
Knight The Log Archers Cannon
Fireball
The Log Knight Cannon
Hog Rider
Goblin Barrel
The Log
Cannon Firecracker Fireball Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball The Log
Knight Cannon Firecracker The Log
Cannon Archers Knight
Cannon Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Archers Cannon Firecracker
Archers Cannon Firecracker Fireball
Cannon Fireball The Log
Cannon
Knight Archers Cannon Firecracker
Archers Knight Cannon Firecracker Fireball The Log
Archers Firecracker Fireball
Cannon Knight Fireball The Log
Fireball Cannon Firecracker The Log
Knight Cannon
Cannon Fireball The Log
Knight Cannon Firecracker Fireball
Cannon Fireball Archers Knight Firecracker The Log
The Log Archers Knight Cannon Firecracker Fireball
Cannon
Archers Knight Cannon Firecracker Fireball The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Knight Firecracker The Log
Knight The Log
Knight Fireball The Log
Knight Cannon
Firecracker Fireball Archers
Archers Knight Fireball
Knight
Knight Firecracker Fireball The Log
Cannon
Knight
Fireball The Log
Knight Cannon Fireball
Archers Cannon Firecracker Fireball
Archers Knight Firecracker Fireball The Log
Archers Cannon Firecracker Fireball The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Archers Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Knight Fireball The Log
Fireball Archers Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Archers Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Archers Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Archers Fireball
Fireball Archers Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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