My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Golem Musketeer Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem
Giant Snowball
Archers Musketeer Princess
Zap
Archers Princess
Barbarian Barrel
Archers Knight Elixir Golem Musketeer Princess
The Log
Archers Elixir Golem Musketeer Princess
Earthquake
Archers Elixir Golem
Arrows
Archers Princess
Royal Delivery
Archers Knight Elixir Golem Musketeer Bowler Princess
Fireball
Archers Elixir Golem Musketeer Bowler Princess
Poison
Archers Elixir Golem Musketeer Princess
Lightning
Knight Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Elixir Golem Princess Fireball Musketeer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Elixir Golem

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Elixir Golem Bowler
Knight
Archers Musketeer Princess Fireball The Log
Elixir Golem
Archers Fireball Musketeer Bowler The Log
Fireball
Knight Elixir Golem The Log Princess
Musketeer
Knight Elixir Golem Bowler The Log
Bowler
Archers Elixir Golem Musketeer The Log Princess
The Log
Knight Elixir Golem Fireball Musketeer Bowler Princess
Princess
Knight Fireball Bowler The Log

Defense Synergies 6 9

Archers
Knight Bowler The Log
Knight
Archers Musketeer Princess Fireball Bowler The Log
Elixir Golem
Fireball
The Log Knight Musketeer Princess
Musketeer
Knight The Log Fireball Bowler
Bowler
The Log Archers Knight Musketeer
The Log
Fireball Musketeer Bowler Archers Knight Princess
Princess
Knight Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Musketeer The Log
Knight Musketeer The Log
Bowler Archers Knight Musketeer
Knight Musketeer Bowler
Fireball Bowler The Log Princess
Fireball Bowler The Log Archers Musketeer
Musketeer Archers Fireball Princess
Bowler Fireball Musketeer The Log
Musketeer Princess
Knight Archers Musketeer Bowler
Archers Knight Fireball Musketeer Bowler The Log Princess
Musketeer Archers Fireball Princess
Bowler Knight Fireball Musketeer The Log
Fireball Bowler The Log Princess
Knight
Fireball Bowler The Log
Knight Fireball Musketeer Bowler
Fireball Archers Knight Musketeer Bowler The Log
The Log Archers Knight Fireball Musketeer Bowler Princess
Musketeer
Bowler Archers Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Bowler
Fireball Archers Knight Musketeer Bowler The Log
Knight Musketeer Bowler The Log
Bowler Knight Fireball Musketeer The Log
Knight Musketeer Bowler
Fireball Archers Musketeer Princess
Archers Knight Fireball Musketeer Bowler
Knight
Knight Fireball The Log
Musketeer
Knight Musketeer Bowler
Fireball Bowler The Log
Bowler Knight Fireball
Archers Fireball Musketeer Bowler Princess
Archers Knight Fireball Musketeer Bowler The Log
Bowler Archers Fireball Musketeer The Log Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight Musketeer The Log
Fireball Musketeer Bowler The Log Princess
Fireball The Log
Knight Fireball Musketeer The Log
Fireball Bowler The Log
Fireball Musketeer Princess
Archers Musketeer Bowler The Log Princess
Fireball The Log Bowler Princess
Fireball The Log
Fireball Musketeer Bowler
Knight Fireball Musketeer Bowler The Log Princess
Fireball Archers Musketeer Princess
Knight Fireball Musketeer Bowler The Log Princess
Fireball Musketeer Princess
Princess Fireball Musketeer The Log
Fireball Musketeer Bowler The Log Princess
Fireball Musketeer Bowler The Log Princess
Fireball
Archers Fireball Musketeer Bowler The Log Princess
Fireball Bowler The Log Princess
Fireball Musketeer Bowler The Log
Fireball Princess
Musketeer Bowler The Log
Fireball Musketeer The Log
The Log Fireball Bowler Princess
Fireball The Log Musketeer Bowler Princess
Fireball Musketeer Bowler The Log Princess
Fireball Musketeer The Log
Archers Fireball Musketeer Princess
Fireball Musketeer
Fireball Bowler
Fireball Musketeer The Log
Fireball Princess
Fireball Bowler The Log Princess
Archers Fireball Musketeer Princess
Fireball Archers Musketeer Princess
The Log Fireball
Fireball Knight Musketeer Bowler Princess
The Log Fireball Musketeer Bowler Princess
Fireball
Musketeer
Fireball Musketeer Bowler The Log Princess
Fireball Musketeer Princess
Fireball Musketeer Bowler The Log Princess
Fireball Bowler

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