My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Skeleton Army Dark Prince Prince
Giant Snowball
Archers Goblin Barrel Guards Skeleton Army
Zap
Archers Goblin Barrel Guards Skeleton Army Dark Prince Prince
Barbarian Barrel
Archers Knight Goblin Barrel Guards Skeleton Army Dark Prince
The Log
Archers Goblin Barrel Guards Skeleton Army Dark Prince Prince
Earthquake
Archers Goblin Barrel Guards Skeleton Army
Arrows
Archers Goblin Barrel Guards Skeleton Army
Royal Delivery
Archers Knight Goblin Barrel Guards Skeleton Army Dark Prince Prince
Fireball
Archers Goblin Barrel Skeleton Army
Poison
Archers Guards Skeleton Army
Lightning
Knight Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Barrel Guards Skeleton Army Fireball Dark Prince Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Barrel Guards

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Dark Prince Prince
Knight
Archers Goblin Barrel Fireball Prince
Fireball
Knight Dark Prince
Goblin Barrel
Knight Dark Prince Prince Guards Skeleton Army
Guards
Goblin Barrel
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Prince Archers Fireball
Prince
Goblin Barrel Dark Prince Archers Knight

Defense Synergies 1 10

Archers
Knight Guards Skeleton Army Dark Prince
Knight
Archers Fireball Skeleton Army
Fireball
Knight Dark Prince
Goblin Barrel
Guards
Archers Skeleton Army Prince
Skeleton Army
Archers Knight Guards Prince
Dark Prince
Archers Fireball Prince
Prince
Guards Skeleton Army Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Skeleton Army Knight Dark Prince Prince
Skeleton Army Prince Archers Knight Dark Prince
Skeleton Army Prince Knight Guards Dark Prince
Fireball Skeleton Army Dark Prince Prince
Fireball Skeleton Army Archers Guards Dark Prince
Archers Fireball
Fireball
Skeleton Army Prince
Knight Guards Skeleton Army Archers Dark Prince Prince
Archers Guards Skeleton Army Knight Fireball Dark Prince
Archers Fireball
Skeleton Army Prince Knight Fireball Guards Dark Prince
Fireball Skeleton Army Guards Dark Prince Prince
Skeleton Army Knight Prince
Skeleton Army Fireball Prince
Knight Fireball Skeleton Army Dark Prince Prince
Fireball Archers Knight Guards Skeleton Army Dark Prince Prince
Archers Knight Fireball Guards Dark Prince
Prince
Skeleton Army Dark Prince Archers Knight Fireball Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Skeleton Army Archers Fireball Dark Prince Prince
Fireball Archers Knight Prince
Guards Skeleton Army Knight Dark Prince Prince
Guards Skeleton Army Dark Prince Prince Knight Fireball
Knight Guards Skeleton Army Dark Prince Prince
Fireball Archers
Guards Skeleton Army Dark Prince Prince Archers Knight Fireball
Knight Skeleton Army Dark Prince Prince
Knight Fireball Skeleton Army Dark Prince Prince
Guards Skeleton Army
Knight Guards Dark Prince Prince
Skeleton Army Fireball Guards Dark Prince Prince
Skeleton Army Dark Prince Prince Knight Fireball Guards
Archers Fireball Skeleton Army
Guards Skeleton Army Archers Knight Fireball Dark Prince Prince
Archers Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards
Fireball
Fireball
Knight Fireball Guards Dark Prince Prince
Fireball Dark Prince
Fireball
Archers
Fireball
Fireball
Fireball Guards Prince
Knight Fireball Dark Prince Prince
Fireball Archers
Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Archers Fireball Dark Prince Prince
Fireball
Fireball Prince
Fireball
Prince
Fireball
Fireball Dark Prince
Fireball
Fireball Prince
Fireball
Archers Fireball
Fireball Guards
Fireball
Fireball
Fireball
Prince
Fireball
Archers Fireball Guards Skeleton Army Dark Prince Prince
Fireball Archers
Fireball
Fireball Knight Dark Prince Prince
Fireball
Fireball
Dark Prince Prince
Fireball Guards
Fireball
Fireball Dark Prince Prince

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