My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Fisherman Inferno Dragon
Giant Snowball
Archers Hog Rider Fisherman Inferno Dragon
Zap
Archers Fisherman Inferno Dragon
Barbarian Barrel
Archers Knight
The Log
Archers Hog Rider Fisherman
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Hog Rider Fisherman Inferno Dragon
Fireball
Archers Hog Rider Fisherman Inferno Dragon
Poison
Archers Fisherman
Lightning
Knight Fisherman Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Knight Fisherman Fireball Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Knight Fisherman

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Barbarian Barrel Fisherman Inferno Dragon Mega Knight
Knight
Archers Hog Rider Fireball Barbarian Barrel
Fireball
Hog Rider Knight Mega Knight
Hog Rider
Knight Fireball Archers Barbarian Barrel Mega Knight
Barbarian Barrel
Archers Knight Hog Rider Mega Knight
Fisherman
Archers Mega Knight
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Archers Fireball Hog Rider Barbarian Barrel Fisherman

Defense Synergies 3 9

Archers
Knight Barbarian Barrel Fisherman Mega Knight
Knight
Archers Fireball Barbarian Barrel Fisherman
Fireball
Barbarian Barrel Knight Mega Knight
Hog Rider
Barbarian Barrel
Archers Fireball Knight Mega Knight
Fisherman
Archers Knight Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Archers Fireball Barbarian Barrel Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Barbarian Barrel
Inferno Dragon Knight Fisherman Mega Knight
Fisherman Mega Knight Archers Knight Inferno Dragon
Inferno Dragon Knight Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Archers Mega Knight
Inferno Dragon Archers Fireball
Fireball Barbarian Barrel Mega Knight
Inferno Dragon Fisherman
Knight Archers Barbarian Barrel Fisherman Mega Knight
Archers Knight Fireball Barbarian Barrel Fisherman Mega Knight
Inferno Dragon Archers Fireball
Mega Knight Knight Fireball
Fireball Mega Knight Barbarian Barrel
Inferno Dragon Knight Mega Knight
Fireball Fisherman Inferno Dragon Mega Knight
Mega Knight Knight Fireball Fisherman
Fireball Mega Knight Archers Knight Barbarian Barrel Fisherman
Barbarian Barrel Archers Knight Fireball Fisherman Inferno Dragon Mega Knight
Fisherman Inferno Dragon
Mega Knight Archers Knight Fireball Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Fireball Barbarian Barrel Fisherman
Fireball Archers Knight Barbarian Barrel Fisherman Inferno Dragon Mega Knight
Mega Knight Knight Fisherman
Mega Knight Knight Fireball Barbarian Barrel Fisherman
Knight Fisherman Inferno Dragon Mega Knight
Fireball Archers
Archers Knight Fireball
Mega Knight Knight Fisherman Inferno Dragon
Mega Knight Knight Fireball Barbarian Barrel Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Fireball
Mega Knight Knight Fireball
Archers Fireball Mega Knight
Archers Knight Fireball Barbarian Barrel Fisherman Inferno Dragon
Mega Knight Archers Fireball Barbarian Barrel Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball
Archers
Fireball Barbarian Barrel
Fireball Fisherman
Fireball Fisherman
Knight Fireball Barbarian Barrel Fisherman
Fireball Archers
Knight Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fireball Barbarian Barrel
Fisherman
Archers Fireball Barbarian Barrel Fisherman Mega Knight
Fireball Barbarian Barrel Mega Knight
Fireball Mega Knight
Fireball
Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel Mega Knight
Fisherman Inferno Dragon
Fireball Barbarian Barrel Fisherman
Fireball Fisherman Mega Knight
Fireball Barbarian Barrel Fisherman
Archers Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Archers Fireball Barbarian Barrel
Fireball Archers
Fireball Barbarian Barrel
Fireball Knight Mega Knight
Fireball
Fireball
Mega Knight
Fireball
Fireball
Fireball Barbarian Barrel Mega Knight
Inferno Dragon
Fireball Mega Knight

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