My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Witch Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Prince Miner Ram Rider
Giant Snowball
Archers Goblin Gang Witch Miner Ram Rider
Zap
Archers Goblin Gang Witch Prince Ram Rider
Barbarian Barrel
Archers Knight Goblin Gang Witch
The Log
Archers Goblin Gang Witch Prince Ram Rider
Earthquake
Archers Goblin Gang Witch
Arrows
Archers Goblin Gang Witch
Royal Delivery
Archers Knight Goblin Gang Witch Prince Miner Ram Rider
Fireball
Archers Goblin Gang Witch Ram Rider
Poison
Archers Goblin Gang Witch
Lightning
Knight Witch Prince Ram Rider
Rocket
Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Goblin Gang Miner Fireball Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Goblin Gang Miner

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Prince Miner Ram Rider
Knight
Archers Goblin Gang Fireball Witch Prince Miner Ram Rider
Goblin Gang
Knight Miner Prince
Fireball
Knight Miner Ram Rider
Witch
Knight Prince Miner Ram Rider
Prince
Archers Knight Goblin Gang Witch Miner Ram Rider
Miner
Goblin Gang Archers Knight Fireball Witch Prince
Ram Rider
Archers Knight Fireball Witch Prince

Defense Synergies 2 9

Archers
Knight Goblin Gang Witch
Knight
Archers Goblin Gang Fireball Witch
Goblin Gang
Knight Archers Prince Miner
Fireball
Knight Miner Ram Rider
Witch
Archers Knight Prince
Prince
Goblin Gang Witch
Miner
Goblin Gang Fireball
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Ram Rider
Knight Goblin Gang Witch Prince Ram Rider
Goblin Gang Witch Prince Ram Rider Archers Knight
Witch Prince Knight Goblin Gang Ram Rider
Fireball Prince
Goblin Gang Fireball Archers
Ram Rider Archers Goblin Gang Fireball Witch
Fireball Ram Rider
Witch Goblin Gang Prince
Knight Goblin Gang Archers Prince Miner
Archers Goblin Gang Witch Knight Fireball Ram Rider
Archers Goblin Gang Fireball Witch Ram Rider
Prince Knight Goblin Gang Fireball Witch Ram Rider
Fireball Goblin Gang Witch Prince
Knight Goblin Gang Prince Ram Rider
Goblin Gang Fireball Prince Ram Rider
Knight Goblin Gang Fireball Witch Prince
Fireball Archers Knight Goblin Gang Witch Prince Ram Rider
Witch Archers Knight Fireball Ram Rider
Prince Ram Rider
Goblin Gang Archers Knight Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Fireball Witch Prince
Fireball Archers Knight Goblin Gang Prince Miner
Goblin Gang Knight Witch Prince Ram Rider
Goblin Gang Prince Knight Fireball Ram Rider
Knight Goblin Gang Witch Prince Ram Rider
Fireball Archers Goblin Gang Witch Ram Rider
Goblin Gang Prince Archers Knight Fireball Witch Ram Rider
Knight Prince
Knight Fireball Witch Prince
Witch Goblin Gang
Knight Witch Prince
Fireball Prince
Prince Knight Goblin Gang Fireball Witch Ram Rider
Archers Fireball Witch
Goblin Gang Witch Archers Knight Fireball Prince
Archers Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Miner Ram Rider
Fireball Miner
Knight Fireball Prince
Fireball
Fireball Witch Ram Rider
Archers Witch
Fireball Ram Rider
Fireball Miner Ram Rider
Goblin Gang Fireball Prince
Miner Knight Fireball Prince Ram Rider
Fireball Archers
Knight Fireball Miner
Fireball
Fireball Prince
Fireball Witch
Fireball
Fireball
Archers Fireball Prince
Fireball Witch Miner
Fireball Prince
Fireball
Prince
Fireball
Fireball Witch
Witch
Fireball Miner Witch Ram Rider
Fireball Witch Prince Miner Ram Rider
Fireball Miner
Archers Fireball Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Prince
Fireball
Archers Goblin Gang Fireball Witch Prince
Fireball Archers Witch Ram Rider
Fireball
Fireball Miner Knight Goblin Gang Prince
Fireball
Fireball
Prince
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch Prince Miner

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