My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Baby Dragon Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Baby Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Knight Valkyrie Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Valkyrie Baby Dragon Lumberjack Mother Witch
Fireball
Archers Baby Dragon Lumberjack Mother Witch
Poison
Archers Mother Witch
Lightning
Knight Valkyrie Baby Dragon Lumberjack Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Fireball Valkyrie Baby Dragon Lumberjack Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Baby Dragon Lumberjack
Knight
Archers Baby Dragon Fireball The Log Lumberjack Mother Witch
Fireball
Knight Baby Dragon The Log
Valkyrie
Archers Lumberjack Baby Dragon Mother Witch
Baby Dragon
Knight Archers Fireball Valkyrie Lumberjack
The Log
Knight Fireball Lumberjack
Lumberjack
Valkyrie Archers Knight Baby Dragon The Log
Mother Witch
Knight Valkyrie

Defense Synergies 3 20

Archers
Knight Valkyrie Baby Dragon The Log Lumberjack
Knight
Archers Fireball Baby Dragon The Log Lumberjack Mother Witch
Fireball
The Log Knight Valkyrie Lumberjack
Valkyrie
Archers Fireball Baby Dragon The Log Lumberjack Mother Witch
Baby Dragon
Archers Knight Valkyrie The Log Lumberjack Mother Witch
The Log
Fireball Archers Knight Valkyrie Baby Dragon Lumberjack Mother Witch
Lumberjack
Archers Knight Fireball Valkyrie Baby Dragon The Log Mother Witch
Mother Witch
Knight Valkyrie Baby Dragon The Log Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Baby Dragon The Log
Lumberjack Knight Valkyrie The Log
Lumberjack Archers Knight Valkyrie
Lumberjack Knight Valkyrie
Fireball Valkyrie The Log Lumberjack
Fireball The Log Archers Valkyrie Baby Dragon Lumberjack Mother Witch
Archers Fireball Baby Dragon
Fireball Valkyrie Baby Dragon The Log
Lumberjack
Knight Archers Valkyrie Lumberjack
Archers Valkyrie Mother Witch Knight Fireball Baby Dragon The Log Lumberjack
Archers Fireball Baby Dragon
Lumberjack Knight Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log Lumberjack
Knight Lumberjack
Fireball The Log Lumberjack
Knight Fireball Valkyrie Lumberjack
Fireball Archers Knight Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Baby Dragon The Log Archers Knight Fireball Lumberjack Mother Witch
Lumberjack
Valkyrie Archers Knight Fireball Baby Dragon The Log Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Archers Fireball
Fireball Archers Knight Valkyrie Baby Dragon The Log Lumberjack
Lumberjack Knight Valkyrie The Log
Valkyrie Lumberjack Knight Fireball The Log
Knight Valkyrie Lumberjack
Fireball Mother Witch Archers Baby Dragon
Archers Knight Fireball Valkyrie Lumberjack
Knight Valkyrie Lumberjack
Knight Fireball Valkyrie Baby Dragon The Log
Knight Valkyrie Lumberjack
Fireball Valkyrie The Log
Knight Fireball Valkyrie Lumberjack
Archers Fireball Valkyrie Baby Dragon
Archers Knight Fireball Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Archers Fireball Baby Dragon The Log Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Knight Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Mother Witch Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Lumberjack
Knight Fireball Valkyrie The Log
Fireball Archers Baby Dragon
Knight Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log
Fireball Valkyrie Baby Dragon The Log Mother Witch
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Mother Witch Fireball Valkyrie Baby Dragon
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Archers Fireball Baby Dragon Mother Witch
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers Baby Dragon
The Log Fireball
Fireball Knight Valkyrie Baby Dragon Lumberjack
The Log Fireball Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log
Fireball

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