My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Witch
Zap
Archers Witch
Barbarian Barrel
Archers Knight Valkyrie Wizard Witch
The Log
Archers Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Valkyrie Hog Rider Wizard Witch
Fireball
Archers Hog Rider Wizard Witch
Poison
Archers Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Valkyrie Hog Rider Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Hog Rider
Knight
Archers Hog Rider Fireball Wizard Witch
Fireball
Hog Rider Knight
Valkyrie
Archers Hog Rider Wizard Witch
Hog Rider
Knight Fireball Valkyrie Archers Wizard Witch
Wizard
Knight Valkyrie Hog Rider
Witch
Knight Valkyrie Hog Rider
Electro Giant

Defense Synergies 2 7

Archers
Knight Valkyrie Witch
Knight
Archers Fireball Wizard Witch
Fireball
Knight Valkyrie
Valkyrie
Archers Fireball Wizard Witch
Hog Rider
Wizard
Knight Valkyrie
Witch
Archers Knight Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Wizard
Knight Valkyrie Witch
Witch Archers Knight Valkyrie
Witch Knight Valkyrie
Fireball Valkyrie
Fireball Archers Valkyrie
Archers Fireball Wizard Witch
Fireball Valkyrie Electro Giant
Witch
Knight Archers Valkyrie
Archers Valkyrie Witch Knight Fireball Wizard Electro Giant
Archers Fireball Wizard Witch
Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Witch
Knight
Fireball Electro Giant
Wizard Knight Fireball Valkyrie Witch
Fireball Valkyrie Archers Knight Wizard Witch
Valkyrie Wizard Witch Archers Knight Fireball
Valkyrie Wizard Archers Knight Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Fireball Witch Electro Giant
Fireball Archers Knight Valkyrie Wizard
Knight Valkyrie Witch
Valkyrie Knight Fireball
Knight Valkyrie Witch
Fireball Wizard Electro Giant Archers Witch
Archers Knight Fireball Valkyrie Witch
Knight Valkyrie
Knight Fireball Valkyrie Witch
Witch
Knight Valkyrie Witch
Fireball Valkyrie Electro Giant
Knight Fireball Valkyrie Wizard Witch
Wizard Archers Fireball Valkyrie Witch Electro Giant
Witch Electro Giant Archers Knight Fireball Valkyrie
Valkyrie Archers Fireball Wizard Witch Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball
Knight Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Electro Giant Witch
Archers Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Knight Fireball Valkyrie Wizard
Fireball Archers Wizard
Knight Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Archers Fireball Wizard
Fireball Valkyrie Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Electro Giant Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Archers Fireball Wizard Witch Electro Giant
Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball Witch
Fireball Archers Wizard Witch
Fireball
Fireball Knight Valkyrie Wizard
Fireball Wizard
Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant
Fireball Wizard

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