My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Furnace Zappies Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Furnace Zappies Goblin Hut Balloon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Furnace Zappies Goblin Hut Balloon
Zap
Archers Firecracker Furnace Zappies Goblin Hut Balloon
Barbarian Barrel
Archers Knight Firecracker Furnace Zappies Goblin Hut Royal Ghost
The Log
Archers Firecracker Furnace Zappies Goblin Hut
Earthquake
Archers Firecracker Furnace Zappies Goblin Hut
Arrows
Archers Firecracker Furnace Zappies Goblin Hut
Royal Delivery
Archers Knight Firecracker Zappies Goblin Hut Balloon Royal Ghost
Fireball
Archers Firecracker Furnace Zappies Goblin Hut Balloon
Poison
Archers Firecracker Furnace Zappies Goblin Hut Balloon
Lightning
Knight Furnace Goblin Hut Balloon
Rocket
Furnace Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Royal Ghost Furnace Zappies Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Firecracker Royal Ghost

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Goblin Hut Balloon Royal Ghost
Knight
Archers Firecracker Balloon Furnace Zappies Goblin Hut
Firecracker
Knight Zappies Goblin Hut Balloon
Furnace
Knight Goblin Hut Balloon Royal Ghost
Zappies
Knight Firecracker Goblin Hut Balloon Royal Ghost
Goblin Hut
Archers Knight Firecracker Furnace Zappies Balloon Royal Ghost
Balloon
Knight Archers Firecracker Furnace Zappies Goblin Hut Royal Ghost
Royal Ghost
Archers Furnace Zappies Goblin Hut Balloon

Defense Synergies 2 12

Archers
Knight Firecracker Furnace Goblin Hut
Knight
Archers Firecracker Furnace Zappies Goblin Hut
Firecracker
Knight Archers Zappies Goblin Hut
Furnace
Archers Knight Zappies Goblin Hut Royal Ghost
Zappies
Knight Firecracker Furnace
Goblin Hut
Archers Knight Firecracker Furnace Royal Ghost
Balloon
Royal Ghost
Furnace Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Zappies Goblin Hut
Knight Firecracker Furnace Zappies Goblin Hut
Furnace Goblin Hut Archers Knight Zappies
Goblin Hut Knight Firecracker Furnace Zappies
Firecracker
Archers Firecracker Furnace Zappies Royal Ghost
Furnace Archers Firecracker Zappies Goblin Hut
Zappies Furnace Goblin Hut
Knight Archers Firecracker Zappies Royal Ghost
Archers Knight Firecracker Furnace Zappies Goblin Hut Royal Ghost
Archers Firecracker Furnace Zappies Goblin Hut
Furnace Goblin Hut Knight Zappies
Firecracker Furnace Zappies Goblin Hut Royal Ghost
Knight Furnace Zappies Goblin Hut
Furnace Zappies Goblin Hut
Knight Firecracker Furnace Zappies Goblin Hut
Archers Knight Firecracker Furnace Zappies Goblin Hut Royal Ghost
Furnace Archers Knight Firecracker Zappies Goblin Hut Royal Ghost
Zappies Goblin Hut
Royal Ghost Archers Knight Firecracker Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace Zappies Goblin Hut Royal Ghost
Archers Knight Firecracker Royal Ghost
Zappies Knight Furnace Goblin Hut
Knight Zappies
Knight Zappies Goblin Hut
Firecracker Furnace Archers Zappies Goblin Hut
Archers Knight Furnace Zappies Goblin Hut
Knight Zappies
Knight Firecracker Zappies Goblin Hut
Zappies Goblin Hut
Knight Zappies Goblin Hut
Knight Zappies
Archers Firecracker Furnace Zappies
Zappies Goblin Hut Archers Knight Firecracker Furnace
Archers Firecracker Zappies Goblin Hut Royal Ghost
Furnace Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost
Firecracker Royal Ghost
Goblin Hut
Knight Firecracker
Firecracker Furnace
Firecracker Furnace
Archers Firecracker Furnace
Firecracker
Firecracker
Firecracker Knight
Archers Firecracker
Knight Firecracker Goblin Hut
Firecracker
Firecracker Furnace Goblin Hut
Firecracker Furnace Goblin Hut
Firecracker Furnace Goblin Hut
Archers Firecracker
Firecracker
Firecracker Furnace
Firecracker Royal Ghost
Firecracker
Archers Firecracker Furnace
Firecracker Zappies Goblin Hut
Firecracker Zappies
Firecracker
Archers Zappies Goblin Hut
Archers Firecracker Zappies
Knight Firecracker
Firecracker
Firecracker
Firecracker Zappies
Firecracker Zappies
Firecracker Royal Ghost
Firecracker

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