My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Musketeer Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram
Giant Snowball
Archers Musketeer Battle Ram
Zap
Archers Firecracker Battle Ram
Barbarian Barrel
Archers Knight Firecracker Musketeer Valkyrie Battle Ram Wizard
The Log
Archers Firecracker Musketeer Battle Ram
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Musketeer Valkyrie Battle Ram Wizard
Fireball
Archers Firecracker Musketeer Battle Ram Wizard
Poison
Archers Firecracker Musketeer Wizard
Lightning
Knight Musketeer Valkyrie Battle Ram Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Musketeer Valkyrie Battle Ram Freeze Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Firecracker Musketeer

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Battle Ram
Knight
Archers Firecracker Musketeer Battle Ram Wizard
Firecracker
Knight Valkyrie Battle Ram
Musketeer
Knight Valkyrie Battle Ram
Valkyrie
Archers Musketeer Firecracker Battle Ram Wizard
Battle Ram
Knight Archers Firecracker Musketeer Valkyrie Freeze
Wizard
Knight Valkyrie
Freeze
Battle Ram

Defense Synergies 6 6

Archers
Knight Valkyrie Firecracker
Knight
Archers Firecracker Musketeer Wizard
Firecracker
Knight Valkyrie Archers Musketeer
Musketeer
Knight Valkyrie Firecracker
Valkyrie
Archers Firecracker Musketeer Wizard Freeze
Battle Ram
Wizard
Knight Valkyrie Freeze
Freeze
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer Valkyrie Wizard
Knight Firecracker Musketeer Valkyrie
Archers Knight Musketeer Valkyrie Freeze
Knight Firecracker Musketeer Valkyrie
Firecracker Valkyrie
Freeze Archers Firecracker Musketeer Valkyrie
Musketeer Archers Firecracker Wizard Freeze
Musketeer Valkyrie
Musketeer
Knight Archers Firecracker Musketeer Valkyrie
Archers Valkyrie Knight Firecracker Musketeer Wizard Freeze
Musketeer Archers Firecracker Wizard
Knight Musketeer Valkyrie Wizard Freeze
Valkyrie Wizard Firecracker Freeze
Knight
Freeze
Wizard Knight Firecracker Musketeer Valkyrie
Valkyrie Archers Knight Firecracker Musketeer Wizard
Valkyrie Wizard Freeze Archers Knight Firecracker Musketeer
Musketeer
Valkyrie Wizard Archers Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers
Archers Knight Firecracker Musketeer Valkyrie Wizard
Knight Musketeer Valkyrie
Valkyrie Knight Musketeer
Knight Musketeer Valkyrie
Firecracker Wizard Archers Musketeer Freeze
Archers Knight Musketeer Valkyrie
Knight Valkyrie
Freeze Knight Firecracker Valkyrie
Musketeer
Knight Musketeer Valkyrie
Valkyrie
Knight Valkyrie Wizard
Wizard Archers Firecracker Musketeer Valkyrie
Archers Knight Firecracker Musketeer Valkyrie Freeze
Valkyrie Archers Firecracker Musketeer Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Valkyrie Freeze
Firecracker Musketeer
Knight Firecracker Musketeer Valkyrie Freeze
Wizard Firecracker Valkyrie
Firecracker Wizard Musketeer Freeze
Archers Firecracker Musketeer Wizard
Firecracker Wizard Freeze
Firecracker Wizard
Musketeer
Firecracker Knight Musketeer Valkyrie Wizard
Archers Firecracker Musketeer Wizard
Knight Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Freeze
Archers Firecracker Musketeer Wizard
Firecracker Valkyrie Wizard
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Freeze Valkyrie Wizard
Firecracker Musketeer Wizard
Musketeer Wizard
Firecracker Musketeer
Archers Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Freeze
Musketeer Wizard
Firecracker Freeze
Firecracker Wizard
Archers Musketeer Freeze
Archers Firecracker Musketeer Wizard
Freeze
Knight Firecracker Musketeer Valkyrie Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker Musketeer
Firecracker Musketeer Freeze
Firecracker Wizard

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