My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Royal Giant Bowler Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman
Giant Snowball
Archers Fisherman
Zap
Archers Firecracker Royal Giant Fisherman
Barbarian Barrel
Archers Knight Firecracker
The Log
Archers Firecracker Royal Giant Fisherman
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Bowler Fisherman
Fireball
Archers Firecracker Bowler Fisherman
Poison
Archers Firecracker Fisherman
Lightning
Knight Bowler Fisherman Monk
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Firecracker Fisherman Bowler Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Bowler Fisherman
Knight
Archers Firecracker
Firecracker
Knight Royal Giant Bowler Fisherman Monk
Royal Giant
Firecracker Fisherman Archers Bowler Monk
Rage
Bowler
Archers Firecracker Royal Giant Fisherman
Fisherman
Royal Giant Archers Firecracker Bowler
Monk
Firecracker Royal Giant

Defense Synergies 2 7

Archers
Knight Firecracker Bowler Fisherman
Knight
Archers Firecracker Bowler Fisherman
Firecracker
Knight Archers Fisherman
Royal Giant
Rage
Bowler
Archers Knight
Fisherman
Archers Knight Firecracker Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker
Knight Firecracker Fisherman Monk
Bowler Fisherman Archers Knight
Knight Firecracker Bowler Fisherman Monk
Firecracker Bowler Monk
Bowler Archers Firecracker
Archers Firecracker
Bowler Monk
Fisherman
Knight Archers Firecracker Bowler Fisherman
Archers Knight Firecracker Bowler Fisherman
Archers Firecracker
Bowler Knight
Bowler Firecracker
Knight
Monk Bowler Fisherman
Knight Firecracker Bowler Fisherman
Archers Knight Firecracker Bowler Fisherman
Archers Knight Firecracker Bowler Fisherman
Fisherman
Bowler Archers Knight Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Bowler Fisherman
Archers Knight Firecracker Bowler Fisherman Monk
Knight Bowler Fisherman
Bowler Knight Fisherman Monk
Knight Bowler Fisherman
Firecracker Archers Monk
Archers Knight Bowler
Knight Fisherman
Knight Firecracker Monk
Knight Bowler
Monk Bowler
Bowler Knight
Archers Firecracker Bowler
Archers Knight Firecracker Bowler Fisherman Monk
Bowler Archers Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Monk
Firecracker Monk Bowler Fisherman
Knight Firecracker
Firecracker Bowler
Firecracker Monk
Archers Firecracker Bowler
Firecracker Bowler
Monk Firecracker Fisherman
Bowler Fisherman
Firecracker Monk Knight Bowler Fisherman
Monk Archers Firecracker
Knight Firecracker Bowler Fisherman
Firecracker Fisherman Monk
Firecracker Fisherman
Firecracker Bowler
Firecracker Bowler
Monk
Fisherman
Archers Firecracker Bowler Fisherman Monk
Firecracker Bowler Monk
Bowler Monk
Bowler Fisherman Monk
Monk
Firecracker Bowler
Fisherman
Firecracker Bowler Fisherman Monk
Bowler Fisherman Monk
Firecracker Fisherman
Archers Firecracker
Firecracker
Bowler
Firecracker Monk
Firecracker Bowler Monk
Archers
Archers Firecracker Monk
Knight Firecracker Bowler
Firecracker Bowler
Monk
Firecracker
Firecracker Bowler
Firecracker
Firecracker Bowler Monk

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