My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Firecracker Ram Rider
Barbarian Barrel
Archers Knight Firecracker Wizard
The Log
Archers Firecracker Ram Rider
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Wizard P.E.K.K.A Ram Rider
Fireball
Archers Firecracker Wizard Ram Rider
Poison
Archers Firecracker Wizard
Lightning
Knight Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Knight Firecracker Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Knight

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight P.E.K.K.A Ram Rider
Knight
Archers Firecracker Wizard The Log Ram Rider
Firecracker
Knight P.E.K.K.A Ram Rider
Wizard
Knight Rage P.E.K.K.A Ram Rider
Rage
Wizard
P.E.K.K.A
Archers Firecracker Wizard The Log Ram Rider
The Log
Knight P.E.K.K.A Ram Rider
Ram Rider
Archers Knight Firecracker Wizard P.E.K.K.A The Log

Defense Synergies 4 9

Archers
Knight Firecracker P.E.K.K.A The Log
Knight
Archers Firecracker Wizard The Log
Firecracker
Knight The Log Archers P.E.K.K.A
Wizard
Knight P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Archers Firecracker Wizard
The Log
Firecracker P.E.K.K.A Archers Knight Wizard Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log Ram Rider
P.E.K.K.A Knight Firecracker The Log Ram Rider
P.E.K.K.A Ram Rider Archers Knight
P.E.K.K.A Knight Firecracker Ram Rider
Firecracker P.E.K.K.A The Log
The Log Archers Firecracker
Ram Rider Archers Firecracker Wizard
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Knight Archers Firecracker
Archers Knight Firecracker Wizard The Log Ram Rider
Archers Firecracker Wizard Ram Rider
P.E.K.K.A Knight Wizard The Log Ram Rider
Wizard Firecracker P.E.K.K.A The Log
P.E.K.K.A Knight Ram Rider
P.E.K.K.A The Log Ram Rider
Wizard Knight Firecracker P.E.K.K.A
Archers Knight Firecracker Wizard The Log Ram Rider
Wizard The Log Archers Knight Firecracker Ram Rider
P.E.K.K.A Ram Rider
Wizard Archers Knight Firecracker P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A
Archers Knight Firecracker Wizard The Log
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Ram Rider
Firecracker Wizard Archers Ram Rider
P.E.K.K.A Archers Knight Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Wizard Ram Rider
Wizard Archers Firecracker
Archers Knight Firecracker P.E.K.K.A The Log
Archers Firecracker Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Ram Rider
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Ram Rider
Archers Firecracker Wizard The Log
The Log Firecracker Wizard Ram Rider
The Log Firecracker Wizard Ram Rider
Firecracker Knight Wizard The Log Ram Rider
Archers Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Archers Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard Ram Rider
Wizard The Log Ram Rider
Firecracker The Log
Archers Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
P.E.K.K.A
Firecracker Wizard The Log
Archers
Archers Firecracker Wizard Ram Rider
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker Wizard

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