My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Battle Healer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Skeleton King
Giant Snowball
Archers Hog Rider Skeleton King
Zap
Archers Firecracker Skeleton King
Barbarian Barrel
Archers Knight Firecracker Elite Barbarians Electro Wizard Skeleton King
The Log
Archers Firecracker Elite Barbarians Hog Rider Skeleton King
Earthquake
Archers Firecracker Hog Rider Skeleton King
Arrows
Archers Firecracker Skeleton King
Royal Delivery
Archers Knight Firecracker Elite Barbarians Hog Rider Battle Healer Electro Wizard Skeleton King
Fireball
Archers Firecracker Elite Barbarians Hog Rider Battle Healer Electro Wizard Skeleton King
Poison
Archers Firecracker Battle Healer Electro Wizard Skeleton King
Lightning
Knight Elite Barbarians Battle Healer Electro Wizard Skeleton King
Rocket
Elite Barbarians Hog Rider Battle Healer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Firecracker Hog Rider Battle Healer Electro Wizard Skeleton King Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Firecracker Hog Rider

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Healer Elite Barbarians Hog Rider
Knight
Archers Firecracker Hog Rider Elite Barbarians Electro Wizard
Firecracker
Knight Hog Rider Elite Barbarians Battle Healer
Elite Barbarians
Archers Knight Firecracker Hog Rider
Hog Rider
Knight Firecracker Archers Elite Barbarians Battle Healer Electro Wizard
Battle Healer
Archers Firecracker Hog Rider Electro Wizard
Electro Wizard
Knight Hog Rider Battle Healer
Skeleton King

Defense Synergies 3 7

Archers
Knight Firecracker Battle Healer Electro Wizard Skeleton King
Knight
Archers Firecracker Electro Wizard
Firecracker
Knight Archers Battle Healer Electro Wizard
Elite Barbarians
Hog Rider
Battle Healer
Archers Firecracker Electro Wizard
Electro Wizard
Knight Archers Firecracker Battle Healer
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Elite Barbarians Knight Firecracker Battle Healer Electro Wizard
Archers Knight Elite Barbarians Electro Wizard
Elite Barbarians Knight Firecracker Electro Wizard Skeleton King
Firecracker Elite Barbarians Battle Healer
Archers Firecracker Electro Wizard
Electro Wizard Archers Firecracker
Battle Healer Electro Wizard
Elite Barbarians Skeleton King
Knight Elite Barbarians Archers Firecracker Battle Healer Electro Wizard
Archers Electro Wizard Knight Firecracker Skeleton King
Archers Firecracker Electro Wizard
Knight Elite Barbarians Battle Healer Electro Wizard
Firecracker Electro Wizard Skeleton King
Elite Barbarians Knight Electro Wizard Skeleton King
Elite Barbarians Electro Wizard
Knight Firecracker Elite Barbarians Electro Wizard
Archers Knight Firecracker Elite Barbarians Battle Healer Electro Wizard
Archers Knight Firecracker Battle Healer Electro Wizard
Elite Barbarians Electro Wizard
Archers Knight Firecracker Elite Barbarians Battle Healer Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians Battle Healer Electro Wizard
Electro Wizard Archers Knight Firecracker Elite Barbarians Battle Healer
Knight Elite Barbarians Battle Healer Electro Wizard
Knight Elite Barbarians Battle Healer Electro Wizard
Knight Elite Barbarians Battle Healer
Firecracker Archers Electro Wizard
Archers Knight Elite Barbarians Battle Healer Electro Wizard
Knight Elite Barbarians Battle Healer
Electro Wizard Knight Firecracker Elite Barbarians
Knight Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Knight Skeleton King
Archers Firecracker
Elite Barbarians Electro Wizard Archers Knight Firecracker Battle Healer Skeleton King
Archers Firecracker Elite Barbarians Battle Healer Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker
Firecracker
Firecracker
Archers Firecracker
Firecracker
Firecracker
Elite Barbarians Electro Wizard
Firecracker Knight Electro Wizard
Archers Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Archers Firecracker Electro Wizard
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker
Elite Barbarians Archers Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Archers
Archers Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Firecracker Skeleton King
Firecracker Elite Barbarians
Firecracker Elite Barbarians Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker

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